Kalphite King
Introduction
The Kalphite King (KK) is a powerful kalphite found within the Exiled Kalphite Hive just north of Menaphos. KK can use all three attack styles, but he will only use one style at a time with a set attack rotation for each style. At any time throughout the fight, KK can randomly change attack style, starting a new attack rotation.
KK is a significant step up in difficulty in comparison to other mid-tier bosses, requiring close tracking of auto attacks and specs, and the use of specific abilites at certain times to dodge one-hit mechanics.
Being on a Kalphite slayer task is recommended while fighting Kalphite King, as you gain the benefits of the Slayer Helm , Genocidal perk, and TMW set effect.
Mechanics
Kalphite King Attack Pattern
Player Stun Timings
Stunning KK at the right time is essential, allowing you skip certain mechanics that either waste time (charge & dig) or result in a death/failed kill (Green).
Ranged Phase: Skips Green
2 Autos → Stun → 2 Autos → Your Stun → 2 Autos → Dig → Repeat
Melee Phase: Skips Charge
2 Autos → Push → 2 Autos → Your Stun → 2 Autos → Green → Repeat
Mage Phase: Skips Dig
4 Autos → Your Stun → 2 Autos → Charge → Repeat
Step-by-step Bladed Dive Guide
Don’t during ranged phase. Always skip green with a stun. If you use remember to cancel after 1 GCD.
⬥ Melee charge happens or is skipped.
• If learning, not skipping charge is recommended so you can learn how to get an accurate count on attacks.
⬥ Count 2 KK autos.
• Equip shield or defender if you are learning. Can be done after when more experienced.
⬥ Freedom
⬥ Let the boss green you
⬥ Queue and aim away from walls and minions
• Never through KK
⬥ Look at the stun timer
⬥ As the timer drops from 4 to 3 seconds, click the Bladed Dive spot
⬥ Quickly equip shield or defender if not already equipped
⬥ , or (Only or if there are no minions)
Note: If you get greened solo, you can spam Freedom and a teleport to avoid death.
Strategies and Tips
General
⬥ Anticipate before and Berserk at the start of every kill.
⬥ Never stun outside of proper stun timings.
⬥ Stay close to the tank during digs but not in the surface radius.
⬥ Run with the boss during charges.
⬥ Anticipate or Freedom at the start of Ranged and Magic phases, use the other defensive when your first runs out.
⬥ Don’t stand directly between KK and a wall during melee or mage phase or you will be hit up to 5k.
Melee Form
⬥ Use Freedom on melee phase only after you receive both bleeds. If you a Dismember before you get Slaughtered be prepared to take hefty damage, especially if you get pushed.
Ranged Form
⬥ The amount of times you get hit by the standard attack while the Incendiary Shot icon is on your buff bar is the amount of times you will be hit by the Incendiary Shot .
⬥ If you get a stun with the Incendiary Shot after green, don’t freedom. Either wait until the stun clears and GBarge to KK when he surfaces or GBarge to minions to clear and then Bladed Dive back to KK.
Magic Form
⬥ Use Devotion during the first 4 autos of this phase so you can continue to attack the boss without moving.
⬥ Anticipate during charge.
⬥ Resonance the blue ball.
• Usually happens the attack after charge if you forget how to count.
What you must avoid
General
⬥ Never use Smoke Tendrils , Unload , or Frenzy .
⬥ Attack minions at a time where the Kalphite King is still attackable.
⬥ Never stun outside of proper stun timings. If you do you could cause:
• Early greens.
• Early charges.
• Early digs.
• Skipped attacks.
• A sped-up attack rotation.
⬥ Never stun during a Green. If you do you could cause:
• Multiple greens.
• Early digs.
• Multiple digs.
⬥ Never Destroy for longer than 1 GCD or stun immediately after a dig or charge. If you do you could cause:
• Early greens.
• Multiple greens.
• Early digs.
• Infinite digs.
Ranged Form
⬥ Never use Berserk during the middle of a ranged phase rotation. Wait for the cycle to reset after dig.
Magic Form
⬥ Never use Berserk during mage phase unless the boss spawns in form.
Solo
Preset and Relics
Solo Necromancy Rotation
Note
⬥ Your conjures are very strong especially with , this makes a very strong familiar choice
⬥ If doesn't proc then you need to end with
Pre-instance:
+ east → (tc) + → + + to hole
In the fight:
→ → → → → → → → + (tc) + → + + → → → → → →
Duo
Preset and relics
General Information
⬥ When executed properly, one can expect all kills being ~15 seconds or less.
⬥ There are 2 roles: the instance host (base) and the DPSer.
• The base should have on at all times.
⬥ Base should use a Blood Nihil and Erethdor's Grimoire
⬥ Melee DPS should use a Blood Nihil and Erethdor's Grimoire or Scripture of Ful
⬥ Necro DPS should use an Ice Nihil and Erethdor's Grimoire or Scripture of Ful
⬥ Ranged DPS should use a Shadow Nihil or Ripper demon and Erethdor's Grimoire or Scripture of Ful
⬥ Both players being on a Kalphite slayer task with on Anachronia helmet stand is HIGHLY recommended for this method.
⬥ You may want to spread out from your partner on mage spawns to avoid getting KO'd by AoE damage or close to the end of ranged spawns to avoid getting KO'd by
⬥ It is assumed that is used between kills to bank, reset cooldowns, and reach full adrenaline.
Rotation:
Designate one person to pre-vuln
Base:
Start with +
Prefight: 4-7 seconds after host joins instance + (the timing is very lenient for this rotation)
as fin appears → tc (as GCD comes up after)→ → → + walked → bleed → → → → → improvise
Melee DPS:
Start with
Prefight: 4-7 seconds after host joins instance + (the timing is very lenient for this rotation)
as fin appears → tc (as GCD comes up after) → → + → bleed → → → → → improvise
Necro DPS:
Prefight: Enter Instance → immediately → → → → (skip if slow to enter)
as fin appears → tc (as GCD comes up after) + → → → → → → improvise
Ranged DPS:
Prefight: a minion outside and join instance → immediately + → 2-4 gcds before spawn
as fin appears → tc + (as GCD comes up after) → → → → improvise
Example Kills