Flesh-hatcher Mhekarnahz

Introduction
Flesh-hatcher Mhekarnahz is a stalker boss located in the Wilderness and requires 40
to fight. Unlike other stalker creatures, 71
is not required. This encounter is aimed at lower levels and introduces movement as a mechanic which players must react to and avoid.
Attack Rotation
3
auto → 3x3
square → 4
auto → 3x waves → 4
auto
3x3
square → 4
auto → 3x waves → 4
auto → minions → repeat
Notes:
⬥ Bar fills up per each auto, Mhekarnahz does a mechanic when bar is full
⬥ After minions it will be 4
autos
Mechanics
Presets

All listed strategies use
+
+ the style's respective stat-boosting prayer. May replace with
curses but could result in slightly less consistent kills per hour.
Rotations
Melee Wars Reset (120 KPH) 
This rotation aims for sub-10s kill times, resetting at
every kill
⬥
→
→
→
→
→
/
→ (
+
)
Notes:
⬥ If you have
, you can replace
with
and skip using
by adding
to the end of the rotation for consistent sub 11.4 sec kills with far less cost of supplies, however
is required for consistency.
⬥
is currently not working as intended on Mhekarnahz
Melee Instance Camp (140 KPH) 
Alternates rotations and aims for 10s-18s kill times, camping inside the instance
⬥ Rotation 1:
+
if up →
→
→
→
→ filler until dead
⬥ Rotation 2:
→
/
→
→
→ filler until dead, aim to end with 80%+ adrenaline
Notes:
⬥ Use
+
and
/
for easier adrenaline management
⬥ End kills with
for adrenaline if needed
Ranged Instance Camp (120 KPH) 
Start hour with 7x
with 
⬥
→
→
→
→
→
→ filler until dead
Notes:
⬥ Click to jump over the ledge when
cooldown hits 17s
Magic Instance Camp (120 KPH) 
Autocast 
⬥
→
→
→
→
→
→
→ filler until dead
Example Kills
⬥ Melee instance camp examples 
⬥ Ranged instance camp examples 
⬥ Magic instance camp examples 