The Fight Kiln
Introduction
The Fight Kiln is a wave-based encounter which requires completion of The Elder Kiln quest and a one-time sacrifice of a fire cape. There are 37 waves which become increasingly difficult as the fight progresses.
⬥ Completing the fight rewards you with a cape for your most used style /
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• Each cape can be used to craft its respective igneous variant /
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⬩ These are combined into the
General Wave Breakdown
⬥ 1-9 are mostly weak to
⬥ 11-19 are mostly weak to
⬥ 21-29 are mostly weak to
⬥ 31 is weak to
⬥ 32 is weak to
⬥ 33 is weak to
Preset Suggestions
⬥ Gear and inventory can get switched around based on what you have and how experienced you are
• As long as you have a pickaxe in your toolbelt, you will be able to kill Dills using your Melee weapon
⬥ Obsidian armour reduces damage taken in the Fight Kiln and saves inventory space if not bringing switches
• Tri-bridding is the best way to deal with the Fight Kiln. At the minimum, you want a 2H weapon of every style
⬥ provides a 10% damage boost against the mobs but requires tokkul to upkeep
• Bring a if the passive version is not unlocked
The Fight
Waves 1-9
There will be mostly rangers with an increasing number of magers and meleers so use Melee and switch to kill the others
⬥ Wave 2: Invulnerability crystal spawn
⬥ Wave 4: Restoration crystal spawn
⬥ Wave 5: Dill spawn
⬥ Wave 9: All rangers
• Use on the last ranger to have it for Jad
Wave 10
⬥ Jad spawns southwest
⬥ 1 ranger also spawns southeast
Wave 11-19
There will mostly be magers with an increasing number of meleers and rangers so use Ranged and switch to kill the others
⬥ Wave 14: Invulnerability crystal spawn
⬥ Wave 16: Restoration crystal spawn
⬥ Wave 19: Dill spawn (switch to Melee for Dill)
• Go northeast, kill the Dill then go southwest and killing all the magers, use remainder on Jad
Wave 20
⬥ Jad spawns southwest
⬥ 1 mager also spawns southeast
Waves 21-29
There will mostly be meleers with an increasing number of magers and rangers so use Magic and switch to kill the others
⬥ Wave 26: Invulnerability crystal spawn
⬥ Wave 28: Restoration crystal spawn
⬥ Wave 28: 6 Dills spawn with a mager (kill mager then swap to Melee)
⬥ Wave 29: and kill meleers, use remainder on Jad
Wave 30
⬥ Jad spawns southwest
⬥ 3 meleers spawn in other corners
Waves 31-33
⬥ Wave 31: Use Melee
⬥ Wave 32: Use Magic
⬥ Wave 33: Use Ranged
Wave 34
⬥ Jad spawns southeast
⬥ 1 meleer spawns northwest, and one ranger southwest
Wave 35
⬥ Jad spawns northeast
⬥ 1 meleer spawns northwest, 1 ranger southwest, and 1 mager southeast
Wave 36
⬥ Double Jads spawn in both southern corners
⬥ Use invulnerability crystals here
Wave 37 (Har-Aken)
⬥ Spawns tentacles that deal Magic or Ranged hits. Build/heal on these when he is not on the surface
⬥ He never spawns on northern side of the platform
⬥ Spawns after ~72 seconds and is up for ~30 seconds
• Use /
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as he surfaces
• Apply /
• Spam if
with
Tips and Tricks
General
⬥ You can use restoration crystals in emergencies and to extend on Har-Aken if needed
• Make sure you have up just in case because the hits start to add up very quickly
⬥ Use for the majority of the fight and
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as needed, don't forget
• On wave 19 there are a lot of magers so using can help
⬥ Always use /
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when fighting Jads
⬥ Invulnerability crystals do not protect you from Dill special attacks, instead use restoration crystals
Speed
⬥ Make sure to take advantage of the combat triangle whenever possible
⬥ Use if you have excess tokkul as that will be your best in slot ring if you are able to sustain it
⬥ It is helpful to use ,
,
for increased potion duration, weapon poison damage, and scrolls used per hour
How to get a specific cape
Example Kill
⬥ 34:46 Revo+ kill with basic gear