â ïļ Disclaimer
This guide is outdated with the release of
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The Shadow Reef

Introduction
This is an advanced guide which assumes a strong underlying knowledge of all mechanics and information presented in #ED3 Basic Guide.
General Notes
âŽĨ It's recommended to set your anti-spam delay for your
to 1 via the Lectern at Anachronia.
âŽĨ You can Surge
or Bladed Dive
a tick before each gate unlocks to save a tick on every entry.
âŽĨ
Luck of the Dwarves will not improve unique drop rates.
âŽĨ 4TAA usage is highly encouraged as the AoE hitbox of barrage spells
helps greatly with mob clears and Taraket, in addition to increasing DPS. However, it is by no means required to effectively do this dungeon.
âŽĨ This guide will be focused around
rotations with non-
rotations briefly outlined (4TAA assumed). For more detail, refer for the non-
example video or the magic example in #ED3 Basic Guide
â â â ââĒ An example of a non-
is shown below (basics and 4TAA not included):
+
â build â
â swap to
during gcd â
â
â 3t
+
+ basic â
â
â
â 
Presets and Relics
âŽĨ Magic

The Crassian Leviathan

The Crassian Leviathan has good defence so before sure to start off with a
and do not use
for the fight if not using 
âŽĨ Aim to
right away either directly in front of the Leviathan's nose or on the same tile you throw
to (directly east of the Leviathan's head). Both spots allow for you to safely hit the boss in
while avoiding the Head Sweep special.

âŽĨ Example rotation:
(tc) +
+
+
+
â
â
â
â (
) â
â
â 2hit
â
â walk 1st sweep around here â
/
(while walking 2nd sweep) â
â
â
â
â finish kill
âŽĨ Time your channelled abilities (
) between head sweeps to avoid having to cut them short to move for head sweeps.
â â â ââĒ This is more important and tricky if you're using 
â â â ââĒ Use non-channelled abilities when you are walking to dodge sweeps (
)
â â â ââĒ Semi-random sweep timings makes it such that you may need to improvise your rotations to a great extent.
âŽĨ Non-
rotation tips:
â â â ââĒ
and generally follow the threshold order
â
â 3t
+
â
â
â
â

â â â ââĒ After
expires prioritise
>
>
until end of kill.
Taraket the Necromancer

Taraket, Corpses and Skeletons are classified as Undead for
,
and
purposes. If
is owned, you should ignore both minions and autocast
during the last phase to finish the kill as quickly as possible, even though it will be risky sometimes. Otherwise, use your discretion to determine which minions you want to kill if you want to have an easier time.
Start of fight
âŽĨ Quickly enter the fight with both
and
crit buff active with
and run east of him to block his flight later.
âŽĨ Example p1 rotation:
+
+
+
â (
+)
â
+
â
â
â build to 100% on flying Taraket
Post-Bloat spawn
âŽĨ You want to quickly phase Taraket and block his flying by standing west while tanking Bloat. Clear the undead portal when he is flying.
âŽĨ Example post-Bloat spawn rotation:
Targeting Taraket after he lands from spawning Bloat:
â 3t
+
â
â
â
â improvise till phase
Targeting portal:
â basic â
+
â finish off
Post-Corpse spawn
âŽĨ Pay attention to your ability cooldowns and get your
rotation active as soon as possible.
â â â ââĒ Auto-cast
once
is active for heals.
âŽĨ Pray
when Taraket does the Spirit Wall special attack.
âŽĨ Spam eat as needed.
âŽĨ Example finisher rotation:
â
â
â
â
â
â
â improvise and finish off
âŽĨ Example finisher rotation (video):
âŽĨ Non-
rotation tips:
â â â ââĒ Do an
with
3t
to start the fight.
â â â ââĒ Kill portal with
in 
â â â ââĒ Use
on Taraket as he flies back and phase him.
â â â ââĒ Kill Bloated while and block Taraket while he spawns Carrier.
â â â ââĒ Do a
rotation on Taraket once he spawns Carrier.
â â â â â â â ââŽĐ Utilise 4TAA 
â â â â â â â ââŽĐ Use
in the middle of the rotation to clear skeletons.
â â â â â â â ââŽĐ Using
and flicking between
and
when Taraket casts
can help.
Kranon, the Ambassador

At the bottom of the abyssal section awaits Kranon, the Ambassador, the final boss of the Elite Dungeon 3. This boss has a moderate learning curve compared to most solo bosses and has a variety of mechanics ranging from DPS checks, area denial, self-healing, and the usage multiple combat styles.
The boss primarily attacks with
, with a
after every 5 autos. The mage hit is replaced by a small but instant
swipe if the player is in melee distance.
General Tips
âŽĨ Try to avoid using solid food. Stick to
+ 
â â â ââĒ
can be used but generally isn't needed for mage.
âŽĨ Try to maximize the potential healing from
Spinners and the Seiryu Heal at 400k to cut down on food usage throughout the fight.
âŽĨ You can use
throughout the fight.
âŽĨ Flanking
can be utilised throughout the fight by stepping directly underneath the Ambi.
â â â ââĒ This is less applicable if using 
âŽĨ Drop purple smokes at the edges of your
and run to the other edge after (example of position below).
â â â ââĒ That said, wherever you drop the smoke, there should be always an area you can go to in your
that is free of smoke.

âŽĨ During P4,
directly under Ambi to avoid getting pushed out when blocking smokes.
_Phase 1
Your goal is to get Ambi to below 650k in a
rotation or less.
âŽĨ Phase 1 notes
Stand in melee distance if uncomfortable with taking the magic auto.
âŽĨ Example p1 rotation:
+
+
+
â
â
â autocast
â
â
â (
)
â
â 2-hit
â
â
â
â
â
â
â
+
â
â 
Phase 2 - Spinners
Walk south and slightly west to get into position for spinners.
âŽĨ
after clearing the last spinner as you will not have
available for the next 
âŽĨ Example Spinner (should be similar for non-
) rotation
â â â ââĒ 1st: (sw spinner): (pre)
â
â 
â â â ââĒ 2nd:
+
â
â basic
ââ â â ââĒ 3rd:
+
â
â
+ basic
â â â ââĒ 4th:
â
â basic
ââ â â ââĒ 5th:
+
â
â basic
â â â ââĒ 6th:
â
â basic
â â â ââĒ When the beam reaches where the 1st (sw) spinner was, do
+
â build with defensives â
â 
â â â â â â â ââŽĐ Your
should be right before or at the "0 fragments were reabsorbed!" message.
âŽĨ Post-spinners
example:
Phase 3 - 650k-400k
You should blow past this phase with a
rotation and skip the second black hole most of the time.
âŽĨ You can
black hole is not wanting to miss out damage from
rotation.
â â â ââĒ Stun as needed if
is down
âŽĨ Example post-spinners
:
(In
)
â
â
â
â
â
â
â 2-hit
â
â
â
â
â 
Phase 4 - Ritual (400k-0 HP)
After your
, Ambi should have entered this phase. Improvise a rotation until your next
is up and either
or finish off the kill depending on Ambi's HP.
If Ambi has less than 100k HP when
is off cooldown:
Finish off Ambi with powerful abilities.
âŽĨ Example finish (no
)
â
â
â
â
â
â
â
â improvise
If Ambi has more than 100k HP when
is off cooldown:
and finish off Ambi with powerful thresholds and 
âŽĨ Non-
rotation tips:
â â â ââĒ Unlike
, you can utilise
â
right after casting
. To do this you must stay under Ambi as you
.
â â â ââĒ You can follow the same spinner rotation.
â â â â â â â ââŽĐ Save
to block an explosion if you only manage to clear 5 spinners.
â â â ââĒ Do a standard DPS rotation for p1. Prioritise
â
â
â
â
.
â â â ââĒ Remember to
the black hole.
â â â ââĒ Keep track of
cooldown after first
post-spinners and use an
+
as soon as possible to finish off the kill.
â â â ââĒ Remember to keep adren up after second
for 
Mobs
Rotations for mob clearing should be around the same for
and non-
users.
âŽĨ Rotations below are more of suggestions to give an idea of AoE opportunities and ability prioritisation at different parts of the dungeon. If you find yourself needing more abilities to clear mobs due factors such as the lack of
or inability to 4TAA, improvise accordingly.
â â â ââĒ Target cycling and using basics is a good way to check and finish off leftover mobs as sometimes their bodies take awhile to disappear after dying.
â â â ââĒ Most auto + abil combos shown below utilises 4TAA. Looking at the example run would work the best to help visualise how to work autos into your clear.
â â â ââĒ Running while using abilities and 4TAA-ing can be difficult but it will make mob clear much smoother.
âŽĨ Camp
for almost all mobs except:
â â â ââĒ Bridge of death: 
â â â ââĒ Warped skeletons: 
Pre-Crassian
+
diagonally from entrance to start the dungeon and walk to lure the mobs together.
2 Scuttlers 2 Scouts
Stand in the middle and
â
â
â
.
+
diagonally then
to the next scouts. Beware of
activating here and killing your primary
target.
2 Scuttlers 3 Scouts
Do a
+
then when Scuttlers gather do
â
+
. Using Target Cycle and basics should get you to 100%.
+
+ 
3 Warriors 2 Scouts
Target middle warrior and
+
â
â
,
to Zealots quickly to capitalise on
duration.
2 Zealots
(In
)
+
one Zealot and then target the other and
â
+
. Cut the corner with
+
to proceed.
âŽĨ
usage + corner cut example:
2 Zealots 2 Scouts
in the middle and target a Zealot and
â
.
to Zombies after.
6 Zombies
Go in the middle and
the furthest zombie. Then
and
+ release when zombies gather.
zombie left with most HP. Move to the next batch as you use Target Cycle and basics to finish off.
6 Zombies
+
â
and cross the plank.
4 Zombies 1 Armoured zombie
while running to the middle. Target armoured zombie and
â
. Then target the highest HP normal zombie and
â
+ 
2 Zealots
Target Zealot and charge
into 3t
+
+
â
and build to 100.
into Crassian.
Post-crassian to pre taraket
After Crassian,
until the next barrier.
âŽĨ
example:
1 Zealot 4 Scuttlers
Target Zealots and run to the middle and
+
â
â
or
.
+
into the middle of Zombies.
8 Zombies
on yourself and
+
the furthest zombie from you.
â
to clear almost all zombies and use Target Cycle and basics while running to finish off. Proceed and jump off the cliff.
1 Necromancer 2 Huge Skeletons
Target necromancer and
+
â
â
. Position yourself to hit both huge skeletons.
outwards and target a necromancer when the barrier opens.
1 Necromancer
While running past,
+
â 
3 Armoured Zombies
Target the middle zombie and
â 3t
+
â
. Go through door and
+
to middle of the next room. You will experience an FPS drop here.
2 Necromancers
on Necromancer and
+
â
the other. Proceed to bridge and
+
. Stand in the following position so that the Sea Horrors will back away from you instead of engaging you once damaged.
âŽĨ Mage standing position:
1 Necromancer 2 Sea Horrors [Bridge of Death]
and target the Necromancer â
â 3t
+
â
+
and use Target Cycle and basics to finish off Sea Horrors.
diagonally to Sotapannas.
3 Sotapannas
Target middle Sotapanna and
+
â
â
. Diagonally
+
and proceed to the barrier before Taraket.
2 Necromancers 2 Huge Skeletons
Target a Necromancer and use
â
â
to avoid having cooldown issues in Taraket. After that, build to 100% adrenaline and
+
to enter instance, then
to Taraket and 
âŽĨ Taraket entry example:
Post-Taraket to pre-Ambassador
â
towards Sea Witch after finishing Taraket.
1 Sea Witch 2 Armoured Zombies
Group the mobs together while targeting the Sea Witch and
+
â
â 3t
+
+ basic.
1 Kalgerion Demon
Clear the demon with
+
â
while moving to the barrier. After it dies quickly
to the necromancer on the opposite side of the wall.
âŽĨ
example:
1 Necromancer
+
â
while running towards next Necromancer.
1 Necromancer
â
and
+
to the next Necromancer.
1 Necromancer
â
while running to the next Necromancer.
1 Necromancer
â
â
â finish off and
to cliff + dive ledge.
5 Warriors 1 Scuttler
then
diagonally to lure warriors and scuttler.
while running and target a warrior â
â (tc) +
â
â 
2 Warped Skeletons
+
a skeleton, then
the other â
and
to Zealots.
3 Zealots + 2 Warped Skeletons
and target a Warped Skeleton walking to you â
â 3t
+
â
and finish off any remaining mobs.
+
to scouts afterward while avoiding the minibosses as much as possible.
2 Warped Skeletons + 2 Scouts
Wait for skeletons to walk over while
, then target skeleton and
â
â
. Build to 100% and
+
into instance.
Example Runs
âŽĨ Non-
run
https://www.youtube.com/watch?v=n3XV0Kc_ydg 13:58
âŽĨ
run
https://www.twitch.tv/videos/1416911277 10:28
