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The Shadow Reef

Introduction

This is a hybrid guide which assumes a strong underlying knowledge of all mechanics and information presented in #ED3 Basic Guide.

General Notes

slayerhelm undead slayer task works on many of the mob but is not required or needed for GM timer.

⬥ This can be done on mani or mahj. mani will be better for the mob clearing.

⬥ It's recommended to set your anti-spam delay for your surge to 1 via the Lectern at Anachronia.

⬥ You can Surge surge or Bladed Dive bd a tick before each gate unlocks to save a tick on every entry.

LotD Luck of the Dwarves will not improve unique drop rates.

⬥ 4TAA usage is highly encouraged as the AoE hitbox of barrage spells bloodbarrage icebarrage helps greatly with mob clears.

⬥ This guide will be focused around cycling critbuff and gchaincaroming.

⬥ The Crassian Leviathan, Taraket the Necromancer and Kranon, the Ambassador rotations are examples. Improvisation is required to work around crit rng, wand resets, and phase timings.

Presets and Relics

Preset Suggestions
Magic

The Crassian Leviathan

The Crassian Leviathan has good defence so gstaff eofspec early in sun rotation if not on mani

⬥ Aim to gsunshine right away either directly in front of the Leviathan's nose or on the same tile you throw vulnbomb to (directly east of the Leviathan's head). Both spots allow for you to safely hit the boss in gsunshine while avoiding the Head Sweep special.

Example rotation

(tc) + gsunshine + adrenrenewalsmokecloud + gconcdbreathincitefear + tsunamigricocaromingsoa specgconcgstaff eofspeclimitlesswmgconcomnipowerigneousroarofawakening specgconcsmoketendrilsgstaff eofspecgconc

Notes:

⬥ Time your channelled abilities (gconc asphyx smoketendrils) between head sweeps to avoid having to cut them short to move for head sweeps.

‎ ‎ ‎ ‎• Use non-channelled abilities when you are walking to dodge sweeps (wm omnipowerigneous dbreath gstaff eofspec roarofawakening spec)

‎ ‎ ‎ ‎• Semi-random sweep timings makes it such that you may need to improvise your rotations to a great extent.

‎ ‎ ‎ ‎• Try to omnipowerigneous early and end with high adren for the next section of the dungeon.

Taraket the Necromancer

Taraket, Corpses and Skeletons are classified as Undead for salveamulet, undeadslayerperk and undeadslayer purposes. Generally you ignore the Corpse Carrier and the Bloated Monstrosity.

Strats

⬥ Melee → Mage → Melee

‎ ‎ ‎ ‎• Time gated by ezk to a 1:02. Consistently 1:02-1:10

‎ ‎ ‎ ‎• Zerked on last phase can be spicy.

‎ ‎ ‎ ‎• Dont need undead for 2nd zerk

⬥ Melee → Mage → Mage

‎ ‎ ‎ ‎• No cooldown issues so potential for faster kills.

‎ ‎ ‎ ‎• Magic on last phase so less K.O. potential.

Melee → Magic → Melee (Example rotation)

P1

zerk + adrenrenewal + undeadslayergbargeezk specgflurry → 4t smokecloud → 7t assaultgfuryoverpowerpunish

P2

gricocaroming → (if high adren incend) → build to fsoa spec → When attackable omnipowerigneouswmsmoketendrils

P3

Build to incitefear + tsunamigconcdbreathzerkdivertgbargegricocaromingassaultsmashoverpowerchaosroarezk spec

Notes:

⬥ Can roarofawakening spec and build on the Bloated Monstrosity to kill it to minimize K.O. potential

⬥ Rotation will vary based on adren and if On/Off task

Melee → Mage → Mage (Example Rotation)

P1

zerk + adrenrenewal + undeadslayergbarge + assaultoverpowerchaosroardragonclaw eofspeccanegricocaroming

P2

Build adren → detoomnipowerigneousgconcwm

P3

Build adren + build to tsunamiincitefsoa specgricocarominggconccorruptblastmetagconcgchaincaromingroarofawakening specgconcomnipowerigneouswmgconcasphyx

Note: will vary based on phase timing and crit rng

Kranon, the Ambassador

The boss primarily attacks with range, with a Magic after every 5 autos. The mage hit is replaced by a small but instant melee swipe if the player is in melee distance.

Phase 1 (Example rotation)

pre divertsurgemobile + bdmobile md of the boss → gsunshine + adrenrenewalgconcdbreath → (bloodbarrage) incitefear tsunamigricocaromingfsoa specgconcwm → 3t asphyxgconcomnipowerigneousroarofawakening specgconcsmoketendrilsgstaff eofspecezk specgricocaroming

Note: Your goal is to get Ambi to below 650k in a gsunshine rotation and apply ezk flameboundrival

Phase 2 - Spinners (Example rotation)

⬥ Spinner 1

pre magmatempesttarget → (tc) + bloodbarrage + gconcwm

⬥ Spinner 2

corruptblastbloodbarrage + gconcdbreath

⬥ Spinner 3

gfurymeteorstrike → ( punish if needed)

⬥ Spinner 4

gconcwracktuskas → improv

⬥ Spinner 5

dbagconcdbreathcorruptblast → improv

⬥ Spinner 6

wrackdeathsporearrows piercinggconcwrack → improv

P3

(tc ambassador) gconcincitefear + tsunamideathsporearrows gricocaromingrapid cancel with piercing on 5 stacks. naturalinstinct

‎(Example rotation)

divertzerkgbargeassaultdragonclaw eofspecchaosroardragonclaw eofspecdragonclaw eofspecezk specgfuryoverpowergricocaromingmeteorstrikepunishcane

Note: aim for 3-4 dragonclaw eofspec should typically do ~550k damage

P4 (<100k)

corruptblastroarofawakening specwm → improv

P4 (100k>)

corruptblastroarofawakening specgconcdbreathbloodbarrage fsoa specgconclimitlesswm → improv with threshold/basics

P3 Alternative: Non-dba Non-deathsporearrows rotation

⬥ Spinner 5

gfurymeteorstrike

⬥ Spinner 6

gconcdbreathbloodbarrage fsoa specgricocaroming

P3

(tc) + gconccorruptblast → build to metagconcwrackbloodbarrage omnipowerigneousroarofawakening specbloodbarrage gconctsunamiincitedbreath → build with good basic for zerk

divertzerkgbargegricocaromingassaultezk specsmashoverpowercanedragonclaw eofspecdragonclaw eofspecpunish → improvise to death

Notes:

⬥ Slightly less damage

⬥ Don't need to bring dba / bolg

Mobs

⬥ See magic camp guide [here] for other ideas for clearing the dungeon.

⬥ Rotations below are more of suggestions to give an idea of AoE opportunities and ability prioritisation at different parts of the dungeon. If you find yourself needing more abilities to clear mobs due factors such as the lack of adren or unlucky hits it is expected

‎ ‎ ‎ ‎• Target cycling and using basics is a good way to check and finish off leftover mobs as sometimes their bodies take awhile to disappear after dying.

Pre-Crassian

surgemobile + bdmobile diagonally from entrance to start the dungeon and walk to lure the mobs together.

2 Scuttlers 2 Scouts

corruptblast → target Scout gchaincaromingbloodbarrage wm. → (tc) dbreath + bdmobile + surgemobile diagonally then surgemobile to the next scouts. Beware of crack4 activating here and killing your primary gchaincaroming target.

2 Scuttlers 3 Scouts

Stand md of middle scout. chaosroarnoxscythe meteorstrikesurgemobile + bdmobile to next mobs

Note generally have to wait for Scuttlers to move closer.

3 Warriors 2 Scouts

(tc) + gchaincaromingroarofawakening specbloodbarrage + dbreath → finish with basic → surgemobile

2 Zealots

Target 1st zealots corruptblast → target 2nd zealots 3t bloodbarrage + deto + wm

surgemobile + bdmobile the corner

2 Zealots 2 Scouts

Target a Zealot and gchaincaromingroarofawakening spec → target 2nd zealot and build adren.

surgemobile to Zombies after.

note: if roarofawakening spec is cool down omnipowerigneous instead and finish with basics.

6 Zombies

Equip salveamulet (tc) + undeadslayergchaincaromingomnipowerigneous (if omnipowerigneous on cooldown then comb)

6 Zombies

magmatempesttarget → (tc) + corruptblast → (tc) → bloodbarrage + dbreath → finish with basics.

4 Zombies 1 Armoured zombie

surgemobile + (tc) + corruptblast → Target Armoured zombie → gchaincaromingwm → finish with basics. bdmobile to 2 zealots

2 Zealots

Target Zealot and charge deto into 3t bloodbarrage + deto + dbreathgchaincaroming → and build to 100. surgemobile into Crassian.

Post-crassian to pre taraket

After Crassian, powerburstofacceleration until the next barrier.

powerburstofacceleration not needed for timer.

surgemobilebdmobilesurgemobile → target scout + gbargesurgemobile

1 Zealot 4 Scuttlers

Target Zealots gchaincaromingbloodbarrage omnipowerigneousdbreathsurgemobile + bdmobile into the middle of Zombies.

8 Zombies

magmatempesttarget on yourself and undeadslayer + corruptblast → Target high hp gchaincaromingwrackandruin → finish with basics → surgemobilebdmobilesurgemobile

1 Necromancer 2 Huge Skeletons

Target Necromancer chaosroarnoxscythe meteorstrikesurgemobile

1 Necromancer

While running past, icebarrage + wmwrack or gconcwm

3 Armoured Zombies

Target the middle zombie and gchaincaromingbloodbarrage + omnipowerigneousdbreath. Go through door and bdmobile + surgemobile to middle of the next room.

2 Necromancers

gconc gstaff eofspec one Necromancer and gconc + wm the other. Proceed to bridge and reflect + surgemobile.

1 Necromancer 2 Sea Horrors [Bridge of Death]

Target Necromancer gchaincaromingroarofawakening spec → Target a Sea Horror 3/5tick asphyx → finish 2nd with basics if needed. surgemobile

3 Sotapannas

Target the middle Sotapanna gchaincaroming → walked combbloodbarrage dbreath. Diagonally bdmobile + surgemobile and proceed to the barrier before Taraket.

2 Necromancers 2 Huge Skeletons

Target a Necromancer chaosroarnoxscythe meteorstrikecleave → basics + gricocaroming for adren if needed

Post-Taraket to pre-Ambassador

surgemobilesurgemobile towards Sea Witch after finishing Taraket.

1 Sea Witch 2 Armoured Zombies

Group the mobs together while targeting the Sea Witch and undeadslayer + gchaincaromingbloodbarrage + omnipowerigneousdbreath

1 Kalgerion Demon

Clear the demon with demonslayer + gconcgstaff eofspec while moving to the barrier.

1 Necromancer

bloodbarrage + wmcomb while running towards next Necromancer.

1 Necromancer

gconcgstaff eofspec and bdmobile + surgemobile to the next Necromancer.

1 Necromancer

dbreathgconcwrackandruin while running to the next Necromancer.

1 Necromancer

gconc → 3/5t asphyxwrack + bdmobile to jump spot.

5 Warriors 1 Scuttler

surgemobile then bdmobile diagonally to lure warriors and scuttler. corruptblast → (tc) + chaosroarnoxscythe meteorstrikecleave → finish with magic basics

2 Warped Skeletons

undeadslayer + comb a skeleton, then gchaincaroming the other → omnipowerigneous or asphyx depending on adren bdmobile to Zealots.

3 Zealots + 2 Warped Skeletons

Target a Warped Skeleton walking combmagmatempesttarget → Target higher hp Warped skeleton → gchaincaromingroarofawakening spec → finish with thresholds and strong basics.

2 Warped Skeletons + 2 Scouts

Wait for skeletons to walk over while magmatempesttarget, then target skeleton and corruptblastgchaincaromingasphyx. Build to 100% and bdmobile + surgemobile into instance.

Example Runs

9:50 mage/melee magic melee