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Arch-Glacor: High Enrage (Hybrid Melee Mage)

Introduction

This guide is aimed at players looking to kill Arch-Glacor at 3000-4000% Enrage and assumes strong underlying knowledge of all information presented in #Arch-Glacor Basic Guide and the advanced techniques presented in #Ranged Hard Mode Arch-Glacor.

The Arch-Glacor is not affected by Slayer tasks in hard mode.

Presets and Relics

Melee / Magic preset melee magic

Preset Notes

⬥ Powder of Penance powderofpenance or bring a form of prayer restore + Powder of Protection powderofprotection if using Am-hej amhej

⬥ Hellhound familiar hellhoundpouch recommended, but Kal'gerion Demon kalgpouch may be used at lower (<3500%) enrages

⬥ Apply darkness + disrupt at Wars

⬥ Master Magic Cape magiccape stored for longer debuff duration

⬥ Optional dba spec usage at Wars

⬥ Optional nodonspikeharness for extra melee damage, otherwise wear zemouregalsnexus

Fight Checklist

⬥ Keep pulverise + enfeeble applied while berserk

⬥ Have ezk equipped as often as possible while meleeing for Flamebound Rival damage reduction

⬥ Keep smokecloud applied while gsunshine

⬥ Don't overspend bloodlust stacks before Glacyte Minions during berserk, needed for cane cooldown refund

⬥ Regularly use prismofrestoration to sustain hellhoundpouch

General Rotations

As a general rule, it is better to keep your hybrid rotation rolling even in the middle of mechanics. If your buffs run out while clearing Glacyte Minions, simply swap styles right then. If Pillars are currently happening, put up your buffs (without dying) anyway. This helps to ensure that you're spending minimal time outside of buffs for mechanics that can happen somewhat unpredictably.

For Arms (Exposed Core) specifically, if your buffs are close to running out while the ice is creeping in, just swap styles early to make sure you're not still building as the mechanic begins.

Opener

⬥ Arch Glacor spawns berserk + adrenrenewal → tc + gbargemeteorstrikeezk specgflurryrend → apply pulverise + enfeebleoverpower → improvise with assault / varanussmercy eofspec / overpower cane

First Mechanic:

‎ ‎ ‎ ‎• Glacyte Minions: finish applying necessary debuffs first, then tumekenslight specchaosroarcanecane (until cleared)

‎ ‎ ‎ ‎• Arms: finish applying necessary debuffs first, then overpowerchaosroarcanevaranussmercy eofspecpunish (until cleared)

‎ ‎ ‎ ‎• Cannon: make sure pulverise + enfeeble is applied + anti + powerburstofvitality

‎ ‎ ‎ ‎• Flurry: make sure pulverise + enfeeble is applied + reflect if needed

Magic Phase

The following rotations are laid out as a general checklist that could deviate based on order of mechanics

⬥ Make sure smokecloud is applied → runic_charge + gsonic if adren is low → gsunshinegconcgsonic / dbreath / diverttsunamifsoa specgconcasphyx → improvise with gconc / omni / wm / roarofawakening spec / smoketendrils + use runic_charge as needed for either damage or adrenaline

Mechanics:

‎ ‎ ‎ ‎• Glacyte Minions: reflect / debil → target bolstered + gchainomni / roarofawakening specmagmatemptest middle of minions → gconcrunic_charge + dbreathbloodbarragegchainwm / roarofawakening spec

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Make sure to caroming4 gchain

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If close to end of gsunshine, swap to melee early and meteorstrike + berserk to do the melee clear instead

‎ ‎ ‎ ‎• Arms: asphyxrunic_charge + gconcomnismoketendrilsgconcwmdevo + improvise

Melee Phase

meteorstrikedivert / stall adaptivestrike (only for adren, don't attack) → berserkgbargegflurry + switch back to ezk as quickly as possible → make sure pulverise + enfeeble is applied → improvise with overpower / chaosroar + ezk spec / varanussmercy eofspec / assault + don't overspend bloodlust stacks

Mechanics:

‎ ‎ ‎ ‎• Glacyte Minions: reflect / debil → target bolstered + equip tumekenslight + chaosroar / adaptivestrikecanecanerendcanecane

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Watch bloodlust stacks, need 4 for full cooldown reset on cane

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ reflect / debil is used because the Flamebound Rival damage reduction is lost while tumekenslight is equipped

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ After meteorstrike + berserk ends, swap to magic to finish the clear with tsunami / gchain / runic_charge + dbreath

‎ ‎ ‎ ‎• Arms: Improvise with overpower / chaosroar + cane / varanussmercy eofspec / assault / punish

Defensive Usage

⬥ At higher enrage, you will want to prioritise defensives as follows,

‎ ‎ ‎ ‎• Frost Cannon: antiDeflectMage powerburstofvitality / debil / reflect (only one is needed)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ res a hit if needed

‎ ‎ ‎ ‎• Exposed Core (Arms): devo if it goes too long, rarely needed

‎ ‎ ‎ ‎• Glacyte Minions: reflect / debil

‎ ‎ ‎ ‎• Flurry: disrupt / res / reflect / debil (reflect does decent damage at higher enrage)

‎ ‎ ‎ ‎• Pillars of Ice: prep / freedom for adrenaline

Example Kills

Example Kills