Arch-Glacor: High Enrage (Hybrid)
Introduction
This guide is aimed at players looking to kill Arch-Glacor at 3500-4000% Enrage and assumes strong underlying knowledge of all information presented in #Arch-Glacor Basic Guide and the advanced techniques presented in #Ranged Hard Mode Arch-Glacor.
The Arch-Glacor is not affected by Slayer tasks in hard mode.
Presets and Relics
Preset Notes
⬥ Can be used for increased poison damage when aiming for faster kills, however it is awkward to maintain stacks especially if is used during Exposed Core mechanic and is therefore not recommended for learning high enrage. The rest of the preset would remain the same with a poison build.
⬥ If using power armour it is recommended to spirit shield flick to help manage auto attack damage
⬥ is generally considered the best familiar for all high-enrage strategies, even without a poison build, however can help soak up overwhelming auto attack damage if you are using power armour and do not want to flick
• Ensure is used to keep Reaver or Hellhound alive.
⬥ Achto equipment defensive resets can provide some RNG reliant assistance with clearing back-to-back Exposed Core mechanics which can be useful to rescue kills while pushing enrage.
General Rotations
⬥ Rotations for the Ranged portion of Arch-Glacor are not strict, as per the random nature of the boss's mechanics. In general, aim to as often as possible, while avoiding wasting it due to mechanic interruptions.
⬥ Ensure that is used as often as possible.
⬥ It is best to start the fight with instead of in order to be sufficiently prepared for Exposed Core (arms) as the first mechanic.
Poison Build
⬥ If using a poison build, prioritise abilities that can build stacks, until 400 are reached ( / / )
⬥ After 400 stacks are reached, shift priority towards maximizing hitsplats (bleeds)
• Swap to after full stacks are reached, ensuring to swap back to every <30s to maintain stacks
• You will be required to use during your rotation for the Exposed Core (arms) mechanic in order to maintain stacks, as seen below.
Clearing Exposed Core (Arms)
⬥ If you are low adrenaline when creeping ice appears and you think arms might be coming, use → → → to quickly build with the use of before you cast
⬥ Use where required depending on adrenaline in order to successfully execute the below rotation.
⬥ Ideally have your placed ready to be able to target cycle onto the arm as soon as possible.
⬥ You must be autocasting when starting the below rotation.
⬥ If you need to use and your adren situation is dire, use and flick to for 1 tick.
Example Arms rotation:
+ → + → (tc) + + → → → / → (autocast ) → → → → → → (2-hit) → / > → finishing abilities as required.
Note: This rotation assumes a worst case adrenaline scenario, if crit refunds are favourable you may skip the after to maintain 2-Handed auto attacks from which will generally clear arms faster.
Clearing Glacyte Minions
the bolstering glacytes → lure minions → AG → ( ) → run away + → improvise with
Defensive Usage
⬥ At higher enrage, you will want to prioritise defensives as follows,
• Frost Cannon: → →
• Exposed Core (arms): → → as needed
• Glacyte Minions: (and, rarely, )
• Flurry: / / (unless cannon imminent)
• Pillars of Ice: / for adrenaline
Example Kills