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Amascut 1000% Magic-Melee (Hybrid Base) magic melee

Introduction

This is an advanced guide which assumes a strong underlying knowledge of all mechanics and information presented in #Amascut NM Mechanics and #Amascut 2000 Mechanics.

Preset Suggestions

Hybrid Base

eof with dragonscimitar / swh / ibansstaff / legatusemberstaff depending on role

pernixsquiver with hydrixbakri and deathsporearrows / blackstonearrow depending on role

⬥ Suggested rune pouch setup to bring Temporal Anomaly temporalanomaly

‎ ‎ ‎ ‎• graspingpouchblue bloodrune soulrune waterrune firerune

‎ ‎ ‎ ‎• graspingpouchpink lawrune cosmicrune astralrune bodyrune

‎ ‎ ‎ ‎• graspingpouchred dustrune chaosrune deathrune timerune

‎ ‎ ‎ ‎• Optimal combination rune may be dependent on GE prices

Rotations

⬥ Rotations are listed with no temporalanomaly procs, but it is still encouraged to use it and adapt to strong resets

⬥ Defense debuffs: 1 invokelordofbones user, 1 swh eofspec user, 1 quake user, 1-3 blackstonearrow users

⬥ Use consecratedkeris whenever possible and hit chance is above 92%, including during eofspec

‎ ‎ ‎ ‎• Achievable on Amascut with enough invokelordofbones / blackstonearrow / 2x swh eofspec + quake

⬥ Optional dba spec during phases 2 and 4

Wars

Stall meteorstrike

Phase 1

Release meteorstrike + ezk specgricogsunshinesmokecloud + gconc → (dbreath) fsoa speclimitless + asphyxgconcomnipowerburstofvitality + smoketendrilstsunamigconcroarofawakening specreflectbloodbarrage + gconcwmasphyx → improvise and phase near 100 adren

Notes:

swh eofspec / quake before grico if assigned to it

⬥ Replace roarofawakening spec with wm / ‎ ‎legatusemberstaff eofspec / ibansstaff eofspec if needed

Phase 2

Assumes base role clicks one of the statues

Gorilla: berserk + adrenrenewal + disruptanti → target gorilla + gbargegflurry → target crocodile + chaosroar + bd to portal

Chainwarden: divert + surgeoverpowergfurycade / reflect + surge to portal

Note: cade if scarabs are still outside from phase 1

Crocodiles: gbargehavocpunishsurge to crocodile 2 + severdecimate + bd + surge to click statue → finish crocodiles with icebarrage + wrackandruin + other basics

Amascut: tsunamigconcnaturalinstinctgricoberserk + wait 2 ticks → gbargegflurry → improvise using varanussmercy eofspec as much as possible → meteorstrike near end of naturalinstinct buff → smashoverpowerchaosroarezk spec

Notes:

⬥ If tsunami cooldown is not up, use even earlier during phase 1

⬥ If berserk cooldown is not up, use gbarge + ‎ ‎gflurry immediately after clicking statues

⬥ Ideally try to land ezk spec at the very start of phase 3 (<5400k HP)

Phase 3

grico + build to 100 → gsunshinebloodbarrage + gconc → (dbreath) fsoa speclimitless + asphyxomnismoketendrilsgconcwmroarofawakening specgconc → improvise and use tsunami when available

Note: Use reflect / powerburstofvitality on flurries depending on the timing

Phase 4

Assumes base role clicks one or both statues

Gorilla: berserk + adrenrenewalgricoanti → wait 2 ticks + gbarge scarab → throw at gorilla + gflurrydestroygchainwrackandruin to kill scarabs → throw/enter portal

Chainwarden: surge + chaosroaroverpowervaranussmercy eofspecpunish → target middle chain + roarofawakening specwm + surge to portal

Amascut: Once statues are clicked tsunamideathsporearrows grico → build to 5 deathsporearrows stacks → naturalinstinctberserkgbargedestroy → improvise using varanussmercy eofspec as much as possible + meteorstrike to clear felines if needed → chaosroarezk specpunish + improvise until phased

Note: naturalinstinct may not be up in faster teams, just skip if so

Phase 5 (1-Cycle strategy)

From here on, roles are typically not correlated with base/DPS. Basic responsibilities are outlined as follows:

South Charge:

⬥ Charge the two inner fragments, switching sides at 50% charge if aiming to 1-cycle

magmatempest as often as possible on the following spot to keep aggro on Salawas

‎ ‎ ‎ ‎• Attacking them before they reach the top of the stairs may cause them to become non-aggressive

Far East/West Charge:

⬥ Charge the far fragments to 100%, then quickly dive + surge to charge the inner statue that was left at 50% if aiming to 1-cycle

Green 1/Green 2:

⬥ Alternate blocking lines from Amascut by standing directly in front of her with a defensive reflect debil active

⬥ Charge the same fragment as South Charge while not blocking, making sure to keep the tether active as much as possible

‎ ‎ ‎ ‎• Use dive / escape / prismofsalvation to maintain full tether uptime

Rotation: tsunami ~9s from Tumeken being clicked → gricoantiberserkgbargegflurry → clear Salawas w/ cane and quake → target amascuthead + improvise using overpower / ezk spec / varanussmercy eofspecgflurry once available → dragonscimitar eofspec if doing platforms + end phase with enough adren to build to ~120 adren

Notes:

⬥ Second gflurry only needed for platformer role on phase 6, everyone else have more lenient timing

⬥ Provided rotation is generally overkill if multiple players are doing it, you may comfortably phase using gsunshine + fsoa also

Clicking Tumeken (Anyone):

⬥ Timing the click on the same tick that a new set of lines appear from Amascut will cause one jump to be skipped for a total of 3

⬥ If <2 charge ticks have been lost during the phase, the timing will line up near-perfectly with the final charge completion during a 1-cycle

‎ ‎ ‎ ‎• Lines appear exactly 9s (15t) in between each set

1-Cycle P5 Strategy

Phase 6

Melee Platformer

Build to 120% during transition → any basic → meteorstrikegrico + adrenrenewal if necessary → gfuryberserk + dive + surge to click Tumeken

Enemy 1: cane

Enemy 2: pulverise

Enemy 3: overpower

Enemy 4: chaosroarsmash

Clones: dive + surge + gsunshine + adrenrenewal if available → gricogconcgchain + omnitsunamifsoa spec → improvise based on clone HP + end near 100 adren

Notes:

⬥ Tumeken is clickable before the voice line appears by looking for his yellow dot on the minimap

⬥ Settings → Combat & Action Bar → Targeting → Set maximum distance to weapon distance ON to target cycle on platforms

‎ ‎ ‎ ‎• Warning: This will set your melee target cycle range to 1 for all other cases

Others

swh / quake user should try to debuff near the start of the phase and just before phase 7 with enough time to grico after

incend end of phase 5 or meteorstrike start of phase 6 → build to 100 + naturalinstinctgricogsunshine behind amascutheadgconc → (when clones spawn) gchain + omnitsunamifsoa spec → improvise based on clone HP + end near 100 adren

Note: The earliest gchain input timing is when the text "FALL TO THE SHADOW" appears above amascuthead

Phase 7

gbargemeteorstrikegrico → any 2 basics → berserkdivertgbargeassaultchaosroar + voke if quadrant is called → wait 1 tick + ezk specoverpower → improvise until dead

Notes:

⬥ If Scabaras is called after assault, do gfurychaosroar a scarab + throw → ezk spec → ...

⬥ Provided rotation is generally overkill for most cases, with all 5 players alive, only berserkchaosroarezk spec is actually needed

⬥ The voker MUST leave the quadrant after voking for the above timing to work, otherwise wait 2 ticks before ezk spec

Example Kills

Hybrid Base Example Kill magic melee