Amascut 1000% Magic-Melee (Hybrid Base)


Introduction
This is an advanced guide which assumes a strong underlying knowledge of all mechanics and information presented in #Amascut NM Mechanics and #Amascut 2000 Mechanics.
Preset Suggestions
⬥
with
/
/
/
depending on role
⬥
with
and
/
depending on role
⬥ Suggested rune pouch setup to bring Temporal Anomaly 
•

•

•

• Optimal combination rune may be dependent on GE prices
Rotations
⬥ Rotations are listed with no
procs, but it is still encouraged to use it and adapt to strong resets
⬥ Defense debuffs: 1
user, 1
user, 1
user, 1-3
users
⬥ Use
whenever possible and hit chance is above 92%, including during 
• Achievable on Amascut with enough
/
/ 2x
+ 
⬥ Optional
during phases 2 and 4
Wars
Stall 
Phase 1
Release
+
→
→
→
+
→ (
)
→
+
→
→
→
+
→
→
→
→
→
+
→
→
→ improvise and phase near 100 adren
Notes:
⬥
/
before
if assigned to it
⬥ Replace
with
/
/
if needed
Phase 2
Assumes base role clicks one of the statues
Gorilla:
+
+
→
→ target gorilla +
→
→ target crocodile +
+
to portal
Chainwarden:
+
→
→
→
/
+
to portal
Note:
if scarabs are still outside from phase 1
Crocodiles:
→
→
→
to crocodile 2 +
→
+
+
to click statue → finish crocodiles with
+
+ other basics
Amascut:
→
→
→
→
+ wait 2 ticks →
→
→ improvise using
as much as possible →
near end of
buff →
→
→
→

Notes:
⬥ If
cooldown is not up, use even earlier during phase 1
⬥ If
cooldown is not up, use
+
immediately after clicking statues
⬥ Ideally try to land
at the very start of phase 3 (<5400k HP)
Phase 3
+ build to 100 →
→
+
→ (
)
→
+
→
→
→
→
→
→
→ improvise and use
when available
Note: Use
/
on flurries depending on the timing
Phase 4
Assumes base role clicks one or both statues
Gorilla:
+
→
→
→ wait 2 ticks +
scarab → throw at gorilla +
→
→
→
to kill scarabs → throw/enter portal
Chainwarden:
+
→
→
→
→ target middle chain +
→
+
to portal
Amascut: Once statues are clicked
→
→ build to 5
stacks →
→
→
→
→ improvise using
as much as possible +
to clear felines if needed →
→
→
+ improvise until phased
Note:
may not be up in faster teams, just skip if so
Phase 5 (1-Cycle strategy)
From here on, roles are typically not correlated with base/DPS. Basic responsibilities are outlined as follows:
South Charge:
⬥ Charge the two inner fragments, switching sides at 50% charge if aiming to 1-cycle
⬥
as often as possible on the following spot to keep aggro on Salawas
• Attacking them before they reach the top of the stairs may cause them to become non-aggressive
Far East/West Charge:
⬥ Charge the far fragments to 100%, then quickly
+
to charge the inner statue that was left at 50% if aiming to 1-cycle
Green 1/Green 2:
⬥ Alternate blocking lines from Amascut by standing directly in front of her with a defensive
active
⬥ Charge the same fragment as South Charge while not blocking, making sure to keep the tether active as much as possible
• Use
/
/
to maintain full tether uptime
Rotation:
~9s from Tumeken being clicked →
→
→
→
→
→ clear Salawas w/
and
→ target
+ improvise using
/
/
→
once available →
if doing platforms + end phase with enough adren to build to ~120 adren
Notes:
⬥ Second
only needed for platformer role on phase 6, everyone else have more lenient timing
⬥ Provided rotation is generally overkill if multiple players are doing it, you may comfortably phase using
+
also
Clicking Tumeken (Anyone):
⬥ Timing the click on the same tick that a new set of lines appear from Amascut will cause one jump to be skipped for a total of 3
⬥ If <2 charge ticks have been lost during the phase, the timing will line up near-perfectly with the final charge completion during a 1-cycle
• Lines appear exactly 9s (15t) in between each set
Phase 6
Melee Platformer
Build to 120% during transition → any basic →
→
+
if necessary →
→
+
+
to click Tumeken
Enemy 1: 
Enemy 2: 
Enemy 3: 
Enemy 4:
→ 
Clones:
+
+
+
if available →
→
→
+
→
→
→ improvise based on clone HP + end near 100 adren
Notes:
⬥ Tumeken is clickable before the voice line appears by looking for his yellow dot on the minimap
⬥ Settings → Combat & Action Bar → Targeting → Set maximum distance to weapon distance ON to target cycle on platforms
• Warning: This will set your melee target cycle range to 1 for all other cases
Others
/
user should try to debuff near the start of the phase and just before phase 7 with enough time to
after
end of phase 5 or
start of phase 6 → build to 100 +
→
→
behind
→
→ (when clones spawn)
+
→
→
→ improvise based on clone HP + end near 100 adren
Note: The earliest
input timing is when the text "FALL TO THE SHADOW" appears above 
Phase 7
→
→
→ any 2 basics →
→
→
→
→
+
if quadrant is called → wait 1 tick +
→
→ improvise until dead
Notes:
⬥ If Scabaras is called after
, do
→
a scarab + throw →
→ ...
⬥ Provided rotation is generally overkill for most cases, with all 5 players alive, only
→
→
is actually needed
⬥ The voker MUST leave the quadrant after voking for the above timing to work, otherwise wait 2 ticks before

