Ranged Upgrade Order & Ability Bars
Introduction
This channel lists the general natural combat style progression template for new players to follow devised by the RuneScape Discord Mentors in collaboration with PVME. From levels 1 - 50, where an item is marked P2P, this means it is a members item.
Levels 1 - 20
Gear:
• Free from the quest Blood Pact
• Neither this bow nor the Quickbow requires ammo
⬥ 5 Quickbow
• Free and can be obtained from Gudrik in Port Sarim
⬥ 10 Iron crossbow, Iron off-hand crossbow & Iron bolts
⬥ 20 Steel crossbow, Steel off-hand crossbow & Steel bolts (F2P) / Opal bolts (e) (P2P)
Armour
⬥ 1 Pathfinder armour
• This armour is free and can be obtained from Gudrik in Port Sarim.
⬥ 20 Studded leather armour
⬥ Amulet of accuracy
⬥ Arrowstorm drape - Best in Slot cape for F2P
⬥ Silverhawk boots (non-ironman & P2P) can be freely claimed from the Marketplace and give a small damage boost.
• The boots can be upgraded at lvl 20, 40, 50 and 60 respectively.
Ability bars levels 1 - 20
⬥ Use the lesser abilities as placeholders. These will update automatically as you unlock the full ability.
Bar at 1 : For Dual-Wield swap with
⬥ At level 2 add to Spot 1 on your bar
⬥ At level 3 add to Spot 4 on your bar
⬥ At level 10 swap to dual wield. This means replacing with
At level 20 your bar will look like the bar below:
Monsters to kill 1 - 20
⬥ Monsters in Lumbridge Catacombs. Requires Blood Pact quest.
Levels 20 - 50
Gear:
⬥ 30 Mithril crossbow, Mithril off-hand crossbow & Mithril bolts
⬥ 40 Adamant crossbow, Adamant off-hand crossbow & Adamant bolts (F2P) / Topaz bolts (e) (P2P)
⬥ 45 Chinchompas can be used for AoE combat - pair the Chinchompas with an off-hand crossbow (P2P)
⬥ 50 Rune crossbow, Rune off-hand crossbow & Emerald bolts (F2P) / Sapphire bolts (e) (P2P)
Armour
⬥ 30 Carapace armour
⬥ 40 Green dragonhide armour
⬥ 50 Spined armour (P2P) > Blue dragonhide armour (F2P)
• Spined armour requires completion of the quest The Fremennik Trials to be worn.
⬥ Obsidian cape (P2P) or Cape of legends (P2P)
• Latter requires completion of the quest Legends Quest
⬥ Amulet of glory (P2P)
⬥ Explorer's ring 3 (F2P) or Ring of Wealth (P2P)
• Former requires completion of the medium Lumbridge achievements
⬥ Silverhawk boots (non-ironman & P2P)
• The boots can be upgraded at lvl 20, 40, 50 and 60 respectively.
Ability bars levels 20 - 50
Bar at 20 : For Two-Handed swap with
⬥ At level 37 add to Spot 2 on your bar and remove
⬥ At level 45 add to Spot 9 on your bar
At level 50 your bar will look like the bar below:
• Remove Ricochet in slot 9 if taking too much damage
Monsters to kill 20 - 50
⬥ Ghostly Troll Thrower in City of Um cave.
⬥ 30+: Dragith Nurn. Requires Blood Pact quest ( works!).
Levels 50 - 70
Gear:
⬥ 55 Red chinchompas can be used for AoE combat (P2P) - pair the Chinchompas with an off-hand crossbow and bolts
⬥ 60 Demon slayer crossbow, off-hand demon slayer crossbow & Diamond bolts
⬥ 70 Crystal bow or Crystal chakram & off-hand crystal chakram
• Both require 50 and completion of the quest Roving Elves
• The Crystal bow does not require ammo as it's a chargebow
Armour
⬥ 65 Superior Spined armour - made using Spined armour and Fremennik equipment patches
• Whilst Superior Spined armour degrades, degradation takes a very long time - don't let this put you off!
• Superior spined gloves are fine to use if you struggle obtaining these.
⬥ 70 Armadyl armour (excluding gloves)
• This an expensive but worthwhile upgrade - it is okay to use Superior spined armour until this becomes affordable
⬥ Salve amulet(e) if fighting undead.
⬥ Ring of Fortune
⬥ One of the God books
• Requires completion of the quest Horror from the Deep
Ability bars levels 50 - 70
Bar at 50 : For Two-Handed with
• Remove Ricochet in slot 9 if taking too much damage
From levels 50 to 70 Ranged, there are no recommended abilities to add for Revolution. is not recommended due to being low damage output.
Monsters to kill 50 - 70
⬥ Dragith Nurn. Requires Blood Pact quest ( works!).
⬥ The Abyss Monsters (req. Enter the Abyss miniquest).
Frequently asked questions
⬥ Some Dual-Wield weapons have more damage bonus than others. Are they better?
• No. When using abilities, weapons of the same tier deal the same amount of damage. Weapon speed and damage bonus together make it deal identical ability damage in the end.
• You can safely mix different types of main hand and off-hand weapons.
⬥ Why do I prefer crossbows to bows?
• At this stage in the game, crossbows are stronger than bows because of the enchanted effects on bolts.
• This reverses when arrows have better effects in the later game.
⬥ When should I change ammo?
• Damage is capped at the tier of the bow or the tier of the arrow - whichever is lowest. As you upgrade your bow/crossbow, you should also upgrade your ammo.
⬥ Can I just train slayer?
• You certainly can if you want some variety. It is, however, slower to train at lower combat levels.
⬥ Why are weapons upgrades more important than armour upgrades? / Why is power armour recommended over tank armour?
• Frankly put: You gain more from hitting harder than from getting hit less. A higher tier weapon lets you hit harder by increasing hit chance and damage bonus. Power armour increases damage bonus too. This lets you hit harder and kill more monsters, which means more xp gained per hour.