Introduction
Note: Use the Table of Contents present at the bottom of the channel, or in the pinned comments, to quickly navigate through this channel and find the information you are looking for.
Some general notes:
⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).
⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.
⬥ Auto attacks will only give adrenaline if they hit (splash = no adrenaline gain).
• Debuff spells like Vuln
or Enfeeble
or Smoke Cloud
do not give adrenaline.
⬥ Some useful sheets and resources are given below.
Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.
Melee 
This section covers basics, enhanced, ultimate abilities and special attacks for Melee.
Basics
Bloodlust stack
Bloodlust stack
⬥ Generates 12 Adrenaline
⬥ Depends on weapon used:
• 2H: AoE in a cone of attack direction, hitting up to 9 targets, inclusive of main
• DW: 2 hits on target
Bloodlust stacks
⬥ Affected by Gloves of Passage
, details in #armour-and-weapons
Bloodlust stack
⬥ Next melee attack has +25% increased crit chance
Bloodlust stack
⬥ Next non-bleed melee hit within 15s is guaranteed to crit
• Only affects first hit of a combo ability
• Is applied only to 1 target in AoE
• Bleeds do not consume buff
Bloodlust stack
⬥ Stuns for 3t (1.8s)
⬥ It is affected by
• Increases Max by 40% per
rank
• Increases Minimum by 8% per
rank
• No longer stuns or binds
Bloodlust stack
⬥ Damage boosted by 2.5x when target is <50% health
Bloodlust stack
⬥ It is a Mobility ability:
• Will move you to Melee Distance
⬥ It is affected by Mobile
• Reduces cooldown to 17t (10.2s)
⬥ Binds for 11t (6.6s)
⬥ Clears Bound debuff
Bloodlust stack
⬥ All normal
things apply
⬥ It has additional effects:
• Every tick (0.6s) since the player stopped attacking their target,
gains +7% to its max range and +5% to its min, capping at 10t (6s) for a total of 100% and 20%. Damage range go from 75%-95% to 125%-165%
• After 8t (4.8s) pass since you stopped attacking, when you
, if you cast
/
/
within 10t (6s), it will convert the first one done into a damage over time
⬥ For details on how to use it, use !gbarge
⬥ Next Melee ability within 7.2s does 1.75x damage
• So, it doubles all hits of bleeds (e.g.
) and multi-hit attacks (e.g.
)
• Channels have multiple casts, so only doubles the first cast (e.g
hit 1)
Thresholds
Bloodlust)
• Increases damage from 140% AVG/hit to 180% AVG/hit
by 3s for each enemy hit
⬥ Bloodlust Hurricane (consumes 4
Bloodlust)
• Third AoE hitting up to 10 targets, inclusive of main
Bloodlust)
• Deals 1% increased damage per % hp target is missing up to 65%
things apply
⬥ Each hit extends
by 1t/hit (0.6s/hit) for up to 8t (4.8s)
⬥ Can be extended:
• Strength skillcape
passive adds 3 hits
• Masterwork Spear of Annihilation
adds 50% more hits
⬥ It is affected by
• Max hit increases by 10% + 3% per
rank
⬥ Can be recast 2 additional times within 24s of previous cast:
• 1st cast: Hits every 2t (1.2s) for 8 (11
, 15
+
) times, heals for 4% of damage
• 2nd cast: Hits every 3t (1.8s) for 6 (9
, 12
+
) times, heals for 6% of damage
• 3rd cast: Hits every 3t (1.8s) for 7 (10
, 13
+
) times, heals for 12% of damage
Special Attacks
)
⬥ Marks target as Flamebound Rival, then deals damage
• Only applicable to one target at a time
⬩ Effects only apply to Flamebound Rival
⬥ If wielding the Ek-Zekkil, fighting your Flamebound Rival will grant:
• 12% increased damage dealt on attacks (except bleeds)
• 12% reduced damage taken (from Flamebound Rival)
• Igneous Showdown an additional 3 (simultaneous) hits
⬩ Refunds 15% adrenaline
⬥ Switching to Ek-ZekKil will reapply Flamebound Rival to initial target
)
⬥ On cast buff
⬥ 7x7 area (enemy you cast spec on takes damage every 3t (1.8s) while in it)
⬥ Increases damage by 25% from t0→34t (35t/21s duration)
• Buff starts t1 for autos, t2 for everything
⬥ Does not incur the auto cooldown, but will still attempt to force an auto
⬥ Can take weapon off and retain spec effect
)
⬥ Drains 10% (rounded down) of your
,
,
, and
levels and gain a
level boost of 10 + 1 level for every 4 drained from your other stats
⬥ Boosts damage by 1.2 (stacks with
for a 1.25 * 1.2 = 1.5 boost), or 1.1 when using
, making it a 2 * 1.1 = 2.2 boost
⬥ Multiplicative 10% reduction to hitchance debuff
⬥ These effects lasts 1 minute
⬥ Can take weapon off and retain spec effect
)
)
)
⬥ Applies an affinity and
reduction:
• +5 affinity
• Reduces
level by 30% of base
)
⬥ Increases accuracy with slash weapons by 25% for 100t (60s)
)
⬥ Can be used during the GCD
)
⬥ It is an AoE
⬥ Consumes all
stacks
⬥ For every stack consumed
• Adrenaline Cost is reduced by 12%
• Each hit increased by 18-22%
Ultimates
and the Igneous Kal-Zuk
:
• The ability has two hits.
extends the duration from t0→t33 (34t/20.4s) to t0→t43 (44t/26.6s)
⬥ It increases damage taken by 25%
⬥ Maximum Bloodlust
increased by 4
⬥ Basic attacks and basic abilities generate 2x Bloodlust
⬥ Overpower
cooldown reduced to 15t (9s)
Utility
you to that tile
• If you use it on a target it will
you some point at Melee Distance of the target (the movement is accounted 1t later than had you clicked a tile)
⬥ It is affected by Mobile
• Reduces cooldown to 17t (10.2s)
⬥ It is an AoE:
• Hits 3x3 around where you land if used on a target
• This becomes 5x5 with
Halberd
⬥ If you use it on a target and it dies within 10t (6s), the cooldown ends
Melee Ability Index