Skip to content
Open in Editor

Introduction

Note: Use the Table of Contents present at the bottom of the channel, or in the pinned comments, to quickly navigate through this channel and find the information you are looking for.

Some general notes:

⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).

⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.

⬥ Auto attacks will only give adrenaline if they hit (splash = no adrenaline gain).

‎ ‎ ‎ ‎• Debuff spells like Vuln Vuln or Enfeeble Enfeeble or Smoke Cloud smokecloud do not give adrenaline.

⬥ Some useful sheets and resources are given below.

Ability Damage Maths
To calculate your ability hit damage in detail, click here. This is affected by factors such as your gear and other boosts.
Ability Hit Timings
To see detailed breakdowns on ability hit timings, click here. This refers to when hitsplats appear on your target.
Auto-attack Adren Gain
To see adrenaline gained with different auto attacks, click here.

Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.

Melee melee

This section covers basics, enhanced, ultimate abilities and special attacks for Melee.

Basics

Attack meleebasic
⬥ Cooldown: 0t (0s) ⬥ Generates 1 bloodlust Bloodlust stack

Adaptive Strike adaptivestrike
⬥ Cooldown: 9t (5.4s) ⬥ Generates 1 bloodlust Bloodlust stack ⬥ Generates 12 Adrenaline ⬥ Depends on weapon used: • 2H: AoE in a cone of attack direction, hitting up to 9 targets, inclusive of main • DW: 2 hits on target

Rend rend
⬥ Cooldown: 17t (10.2s) ⬥ Generates 2 bloodlust Bloodlust stacks ⬥ Affected by Gloves of Passage Glovesofpassage, details in #armour-and-weapons

Fury fury
⬥ Cooldown: 25t (15s) ⬥ Generates 1 bloodlust Bloodlust stack ⬥ Next melee attack has +25% increased crit chance

Greater Fury gfury
⬥ Cooldown: 25t (15s) ⬥ Generates 1 bloodlust Bloodlust stack ⬥ Next non-bleed melee hit within 15s is guaranteed to crit     • Only affects first hit of a combo ability     • Is applied only to 1 target in AoE     • Bleeds do not consume buff

Backhand backhand
⬥ Cooldown: 25t (15s) • Charges: 2 ⬥ Generates 1 bloodlust Bloodlust stack ⬥ Stuns for 3t (1.8s) ⬥ It is affected by flankicon     • Increases Max by 40% per flankicon rank     • Increases Minimum by 8% per flankicon rank     • No longer stuns or binds

Punish punish
⬥ Cooldown: 40t (24s) ⬥ Generates 1 bloodlust Bloodlust stack ⬥ Damage boosted by 2.5x when target is <50% health

Barge barge
⬥ Cooldown: 34t (20.4s) ⬥ Generates 1 bloodlust Bloodlust stack ⬥ It is a Mobility ability:     • Will move you to Melee Distance ⬥ It is affected by Mobile mob     • Reduces cooldown to 17t (10.2s) ⬥ Binds for 11t (6.6s) ⬥ Clears Bound debuff

Greater Barge gbarge
⬥ Cooldown: 34t (20.4s) ⬥ Generates 1 bloodlust Bloodlust stack ⬥ All normal barge things apply ⬥ It has additional effects:     • Every tick (0.6s) since the player stopped attacking their target, gbarge gains +7% to its max range and +5% to its min, capping at 10t (6s) for a total of 100% and 20%. Damage range go from 75%-95% to 125%-165%     • After 8t (4.8s) pass since you stopped attacking, when you gbarge, if you cast flurry / gflurry / assault within 10t (6s), it will convert the first one done into a damage over time ⬥ For details on how to use it, use !gbarge

Chaos Roar chaosroar
⬥ Cooldown: 100t (60s) ⬥ Unlocked using a Chaos Roar ability codex chaosroarcodex ⬥ Next Melee ability within 7.2s does 1.75x damage     • So, it doubles all hits of bleeds (e.g. dismember) and multi-hit attacks (e.g. cane)     • Channels have multiple casts, so only doubles the first cast (e.g assault hit 1)

Thresholds

Assault assault
⬥ Cooldown: 10t (6s) ⬥ Adrenaline Cost: 25% ⬥ Channelled ability, can move while channelling ⬥ Bloodlust Assault (consumes 4 bloodlust Bloodlust) • Increases damage from 140% AVG/hit to 180% AVG/hit

Hurricane cane
⬥ Cooldown: 34t (20.4s) ⬥ Adrenaline Cost: 25% ⬥ It is an AoE hitting up to 10 targets, inclusive of main:     • 3x3 with player as centre     • 5x5 with player as centre with Halberd-type weapon ⬥ Reduces the cooldown of Hurricane cane by 3s for each enemy hit ⬥ Bloodlust Hurricane (consumes 4 bloodlust Bloodlust) • Third AoE hitting up to 10 targets, inclusive of main

Flurry flurry
⬥ Cooldown: 34t (20.4s) ⬥ Adrenaline Cost: 25% ⬥ Channelled Ability, can move while channelling ⬥ Stuns and Binds the target for 6t (3.6s) ⬥ It is an AoE:     • 3x3 with player as centre ⬥ Bloodlust Flurry (consumes 4 bloodlust Bloodlust) • Deals 1% increased damage per % hp target is missing up to 65%

Greater Flurry gflurry
⬥ Cooldown: 34t (20.4s) ⬥ Adrenaline Cost: 25% ⬥ All normal flurry things apply ⬥ Each hit extends zerk by 1t/hit (0.6s/hit) for up to 8t (4.8s)

Dismember dismember
⬥ Cooldown: 40t (24s) ⬥ Adrenaline Cost: 0% ⬥ It is a damage over time:     • Not affected by precise ⬥ Can be extended:     • Strength skillcape strcape passive adds 3 hits     • Masterwork Spear of Annihilation mwspear adds 50% more hits ⬥ It is affected by lunging     • Max hit increases by 10% + 3% per lunging rank ⬥ Can be recast 2 additional times within 24s of previous cast: • 1st cast: Hits every 2t (1.2s) for 8 (11 strcape , 15 strcape + mwspear ) times, heals for 4% of damage • 2nd cast: Hits every 3t (1.8s) for 6 (9 strcape , 12 strcape + mwspear ) times, heals for 6% of damage • 3rd cast: Hits every 3t (1.8s) for 7 (10 strcape , 13 strcape + mwspear ) times, heals for 12% of damage

Special Attacks

Ek-Zekkil ezk
⬥ Cooldown: 100t (60s) ⬥ Adrenaline Cost: 50% (45% with rov) ⬥ Marks target as Flamebound Rival, then deals damage     • Only applicable to one target at a time         ⬩ Effects only apply to Flamebound Rival ⬥ If wielding the Ek-Zekkil, fighting your Flamebound Rival will grant:     • 12% increased damage dealt on attacks (except bleeds)     • 12% reduced damage taken (from Flamebound Rival)     • Igneous Showdown an additional 3 (simultaneous) hits         ⬩ Refunds 15% adrenaline ⬥ Switching to Ek-ZekKil will reapply Flamebound Rival to initial target

Zaros Godsword zgs
⬥ Cooldown: 100t (60s) ⬥ Adrenaline Cost: 50% (45% with rov) ⬥ On cast buff ⬥ 7x7 area (enemy you cast spec on takes damage every 3t (1.8s) while in it) ⬥ Increases damage by 25% from t0→34t (35t/21s duration)     • Buff starts t1 for autos, t2 for everything ⬥ Does not incur the auto cooldown, but will still attempt to force an auto ⬥ Can take weapon off and retain spec effect

Dragon Battleaxe DBA
⬥ Adrenaline Cost: 100% (90% with rov) ⬥ Drains 10% (rounded down) of your Attack, range, Magic, and Defence levels and gain a Strength level boost of 10 + 1 level for every 4 drained from your other stats ⬥ Boosts damage by 1.2 (stacks with zgs for a 1.25 * 1.2 = 1.5 boost), or 1.1 when using zerk, making it a 2 * 1.1 = 2.2 boost ⬥ Multiplicative 10% reduction to hitchance debuff ⬥ These effects lasts 1 minute ⬥ Can take weapon off and retain spec effect

Varanus's Mercy varanussmercy
⬥ Adrenaline Cost: 50% (45% with rov)

Dragon Claws dragonclaw
⬥ Adrenaline Cost: 50% (45% with rov)

Statius's Warhammer swh
⬥ Adrenaline Cost: 35% (31.5% with rov) ⬥ Applies an affinity and Defence reduction:     • +5 affinity     • Reduces Defence level by 30% of base

Dragon Scimitar dragonscimitar
⬥ Adrenaline Cost: 25% (22.5% with rov) ⬥ Increases accuracy with slash weapons by 25% for 100t (60s)

Granite Maul gmaul
⬥ Adrenaline Cost: 50% (45% with rov) ⬥ Can be used during the GCD

Dark Shard of Leng lengmh
⬥ Cooldown: 25t (15s) ⬥ Adrenaline Cost: 30% (27% with rov) ⬥ It is an AoE ⬥ Consumes all primordialice stacks ⬥ For every stack consumed     • Adrenaline Cost is reduced by 12%     • Each hit increased by 18-22%

Ultimates

Overpower overpower
⬥ Cooldown: 50t (30s) ⬥ Adrenaline Cost: 60% ⬥ Affected by the Igneous Kal-Ket igneouskalket and the Igneous Kal-Zuk igneouskalzuk:     • The ability has two hits.

Pulverise pulverise
⬥ Cooldown: 100t (60s) ⬥ Adrenaline Cost: 60% ⬥ Applies Pulverised debuff to target • Reduces damage dealt by target by 25% • If target dies with debuff, you gain 50% adrenaline

Berserk zerk
⬥ Cooldown: 100t (60s) ⬥ Adrenaline Cost: 100% ⬥ It is an on cast buff ⬥ It increases damage by 75% from t0→t33 (34t/20.4s duration) ⬥ Wearing 3+ pieces of Vestments vestmentsofhavoctop extends the duration from t0→t33 (34t/20.4s) to t0→t43 (44t/26.6s) ⬥ It increases damage taken by 25% ⬥ Maximum Bloodlust bloodlust increased by 4 ⬥ Basic attacks and basic abilities generate 2x Bloodlust bloodlust ⬥ Overpower overpower cooldown reduced to 15t (9s)

Meteor Strike meteorstrike
⬥ Cooldown: 100t (60s) ⬥ Adrenaline Cost: 60% ⬥ It is an AoE hitting up to 9 targets, inclusive of main:     • 3x3 with player as centre     • 5x5 with player as centre with Halberd-type weapon ⬥ Provides an Adrenaline buff for the next 30s:     • Melee basic abilities generate 1.5x Adrenaline • Generate 4.5% every 1t you have a Melee weapon equipped     • This buff is applied on release of the ability

Utility

Bladed Dive bd
⬥ Cooldown: 34t (20.4s) ⬥ It is a Mobility ability:     • If you use it on a tile, it will bd you to that tile     • If you use it on a target it will bd you some point at Melee Distance of the target (the movement is accounted 1t later than had you clicked a tile) ⬥ It is affected by Mobile mob     • Reduces cooldown to 17t (10.2s) ⬥ It is an AoE:     • Hits 3x3 around where you land if used on a target     • This becomes 5x5 with Laceration Halberd bd ⬥ If you use it on a target and it dies within 10t (6s), the cooldown ends

melee Melee Ability Index melee
⬥ Click the links to quickly navigate to that ability's information. ⬥ General notes can be found in the introduction here.
Auto and Basics (1/2)
AttackAdaptive StrikeRendFuryG. Fury
Auto and Basics (2/2)
BackhandPunishBargeG. BargeChaos Roar
Enhanced
Special Attacks (1/2)
Special Attacks (2/2)
Ultimates
Utilities