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> Mage DPM Advice magic

This channel will go over general damage output lessons, ability prioritisation, crafting a rotation, a learning path, common mistakes, and tips and tricks.

For general PvM terminology, DPS tips, and revolution bars, check out their respective sections in #General DPM FAQ

> Ability Prioritisation

⬥ Generally, high damaging abilities should be prioritised and used more often than low damaging abilities.

⬥ To compare abilities, use RS Analysis' Magic Page, and add your gear.

Note: This does not give an ability rotation, only a damage comparison chart. It does not consider Ability Cooldowns, Adrenaline, or any specific PvM encounter.

Weapon Choice

Since Magic magic does not have abilities that require a specific weapon equipped among 2-hand (2H) or dual wield (DW), weapon choice is largely decided by the highest tier weapon accessible at the current level of progression, with a few extra considerations

⬥ Damaging auto-attacks bloodbarrage are stronger with 2H and most instances of them within rotations are assumed to be cast with 2H

⬥ At the highest tiers, the passive effect of Fractured Staff of Armadyl (FSoA) fsoa generally overtake that of Sanctum DW roarofawakening odetodeceit at ~20-30% critical strike chance

> Building a Magic Rotation

⬥ Similar to other styles, a typical Magic rotation uses the strongest basics available to build adrenaline, and spends it on the strongest available thresholds, ultimates, or special attacks.

‎ ‎ ‎ ‎• To achieve this, we must think about the following key considerations:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Ability Cooldowns

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Adrenaline

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Spell Effects exsanguinate incitefear

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Boss HP and phases

‎ ‎ ‎ ‎• If these considerations are well accounted for, you will be able to improvise rotations effectively.

This section does not cover advanced setups with FSoA fsoa and Tumeken's Resplendence gear tumekenrobetop

See Advanced Rotations section further down for info on magic rotations with best-in-slot gear.*

Basic Pattern

If Greater Concentrated Blast gconc is not unlocked, use the regular version conc below

Greater Concentrated Blast gconc should form the foundation of your rotation

‎ ‎ ‎ ‎• Aside from being the ideal filler ability, it also provides a critical strike chance buff on the following ability

The basic pattern uses gconc often, in 'blocks' of 3 abilities:

‎ ‎ ‎ ‎● [ gconc → Ability → Ability ] → Repeat

⬥ When building adrenaline, fill the empty slots with strong basics like the following, prioritising those that can critically strike immediately after gconc:

‎ ‎ ‎ ‎● Dragon Breath dbreath

‎ ‎ ‎ ‎● Wrack wrack

‎ ‎ ‎ ‎● Combust (Walked) comb

‎ ‎ ‎ ‎● Corruption Blast corruptblast

⬥ The critical strike chance boost gained through gconc is wasted if the following ability cannot critically strike

‎ ‎ ‎ ‎• Examples include damage-over-time (DoT) abilities such as comb / corruptblast

‎ ‎ ‎ ‎• These can still be strong basics to use as the third ability in each block (the one not boosted by gconc)

Sunshine

It is assumed that either the Planted Feet perk sunshinepf or Greater Sunshine unlock has been obtained gsunshine for the purposes of this guide

⬥ Sunshine gsunshine lasts 38.4 seconds, but only has a 60 second cooldown. We want to prioritise building to 100% adrenaline and using Sunshine often, as it boosts damage by 50%.

‎ ‎ ‎ ‎● The exception to this is when the fight would end too quickly, or mechanics occur, and you can't benefit from the full duration

‎ ‎ ‎ ‎● Ideally, enter boss fights with 100% adrenaline so you can activate it immediately at the start

⬥ Both in and out of Sunshine gsunshine, you will want to prioritise your strong thresholds, special attacks, and modified ultimates:

‎ ‎ ‎ ‎● Igneous Omnipower omnipowerigneous

‎ ‎ ‎ ‎● Wild Magic wm

‎ ‎ ‎ ‎● Smoke Tendrils smoketendrils

‎ ‎ ‎ ‎● Asphyxiate asphyx

‎ ‎ ‎ ‎● Detonate blastdiffusion deto

‎ ‎ ‎ ‎● Deep Impact (Flanking) deepimpactflank

‎ ‎ ‎ ‎● Iban's Staff (EoF) ibansstaff eofspec

‎ ‎ ‎ ‎● Guthix Staff (EoF) gstaff eofspec

⬥ A typical gsunshine rotation involves building adrenaline to cast wm + asphyx as early as possible to be able to use them a second time before gsunshine ends

⬥ While waiting for gsunshine cooldown, you can use a few more thresholds and DoTs

‎ ‎ ‎ ‎● You do not want to needlessly camp 100% adrenaline, and can start building when gsunshine is nearly ready to use again.

Tips

⬥ Any basic ability with damage lower than Wrack wrack, Sonic Wave sonicwave, or Concentrated Blast conc is considered a weak ability and should be avoided when possible. Sometimes you may be forced to use them. Don't sweat it too much.

‎ ‎ ‎ ‎● Chain chain

‎ ‎ ‎ ‎● Impact (no Flank) impact

‎ ‎ ‎ ‎● Combust (not walked) comb

‎ ‎ ‎ ‎● Tuska's Wrath Tuskas

‎ ‎ ‎ ‎● Sacrifice Sacrifice (for damage purposes)

⬥ Keep in mind that Asphyxiate asphyx and Smoke Tendrils smoketendrils are channelled abilities and should be cancelled with the next ability after 8 ticks, or during the last segment of their channel bars

‎ ‎ ‎ ‎• asphyx is typically cancelled after 2 hits/3t if there are enough available abilities to fill out the rotation without the additional hits

> Spells and Autocast incitefear

Magic spells can be set to autocast, which essentially 'selects' them to use with your abilities. Think of this like picking your ammo for a ranged weapon. When using abilities, stronger spells can increase your ability damage, similar to ranged ammo. If you don't press an ability, then the selected spell gets used for auto attacks.

Important Notes:

⬥ All spells have a damage limit they can scale up to. For example, Air Surge AirSurge is unlocked at level 81, but scales up to level 99, with the damage being capped by your weapon tier

‎ ‎ ‎ ‎• This is important, because your autocast must scale at least up to your weapon tier

⬥ The element of a spell does not affect its damage, but it can affect hitchance if a monster is weak to that element

Some spells like exsanguinate or incitefear will only give their passive benefits if selected as autocast

What Autocast to Use

⬥ To autocast a spell, right-click it in your spellbook and select 'autocast'

⬥ Generally you should be autocasting either Exsanguinate exsanguinate or alternatively Incite Fear incitefear if you plan to use Tsunami tsunami

‎ ‎ ‎ ‎• Advanced rotations aim to swap between both to upkeep the effects of both spells

⬥ If the City of Senntisten quest is not completed, use Blood Blitz/Barrage bloodblitz / bloodbarrage

⬥ If on the standard/normal spellbook, use the highest rank of air spell available AirSurge (assuming affinity is not a concern)

Benefits

⬥ Tsunami's tsunami crit buff critbuff can greatly reduce the need for basic abilities to build adrenaline during gsunshine

‎ ‎ ‎ ‎• incitefear amplifies this further by reducing the adrenaline cost of tsunami itself

⬥ If using Exsanguinate exsanguinate, Wrack and Ruin wrackandruin is a strong basic if the alternative is weaker than Dragon Breath dbreath

⬥ Other ancient spells bloodbarrage / icebarrage have a chance to proc their secondary effects off abilities

Debuff Spells

⬥ You should always have Vulnerability Vuln and Smoke Cloud smokecloud applied wherever bosses are not immune to their effects

⬥ It is preferred to use Vulnerability bombs vulnbomb instead of the spell as they are lossless

⬥ Use Entangle ent if you need a long bind while on the Standard spellbook

Autoattacks

⬥ It is possible to autocast one spell but use another spell to manually cast magic autos, such as with 4-tick Auto Attacks (4TAA) or defensive autos

⬥ Usually done to keep autocast set to exsanguinate or incitefear while still gaining the benefits of bloodbarrage or icebarrage

Important: Manual spellcasting must be enabled for this to work, otherwise inputting a spell will also change your autocast to that spell

‎ ‎ ‎ ‎• Use !manualspellcasting ‎to learn more

⬥ All instances of auto-attacks in rotations should be cast with staff unless otherwise specified.

Defensive Autos

While colloquially referred to as 'defensive' autos, they may also be called 'free' autos, since some non-defensive abilities interact the same way. Examples include Sunshine gsunshine and Metamorphosis meta

For a thorough explanation of how defensive autos (and auto attacks in general) work, refer to #auto-attacks. Here, we will simply cover some of their uses.

Why Defensive Autos Exist

⬥ Generally, casting any ability will put your auto-attack bloodbarrage on cooldown based on your weapon speed

⬥ However, non-damaging abilities do not cause this cooldown

‎ ‎ ‎ ‎• This means that defensive autos can be used within your main ability rotation

⬥ Magic Magic in particular can keybind auto attacks by dragging spells on to the ability bar

‎ ‎ ‎ ‎• This allows the style to 'force' a auto-attacks once their cooldown is available by manually inputting them

⬥ They should always be used where applicable since they are simply free damage

Common Applications

Autoing with Sunshine gsunshine.

‎ ‎ ‎ ‎● Sunshine gsunshine is a non-damaging ability, allowing a defensive auto bloodbarrage with the next ability:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ gsunshinebloodbarrage + gconc

‎ ‎ ‎ ‎● This can also be used to apply Smoke Cloud smokecloud but can be used for other debuffs like Vuln Vuln or Enfeeble Enfeeble

Rapidly casting autos for utility or adren-building

‎ ‎ ‎ ‎● Spamming multiple defensives with a target selected and using dual-wield can also generate adrenaline faster, since auto-attacks provide adren if they hit a target

4-Tick Auto Attack (4TAA)

4TAA Guide
If you prefer to watch a video guide, click here
Notes
⬥ This was made before Greater Concentrated Blast gconc so for updated rotations you can refer to Methods A/B below. However, the same basic principles still apply

⬥ As mentioned before, casting auto-attacks or damaging abilities will put your auto-attack bloodbarrage on cooldown:

‎ ‎ ‎ ‎● Staff abilities place it on a 6t (3.6s) cooldown

‎ ‎ ‎ ‎● Dual wield abilities place it on a 4t (2.4s) cooldown

⬥ Combining these, we get 4TAA: using an ability with wand/orb and delaying the next ability by one tick, to force an auto and ability together on the 4th tick.

⬥ 2H autos are multiple times stronger than DW autos, therefore:

‎ ‎ ‎ ‎• Damaging 4-tick autos bloodbarrage are almost always staff autos

‎ ‎ ‎ ‎• Non-damaging 4-tick autos smokecloud can be cast with either staff or dual wield

⬥ The basic 4TAA structure is: non-channelled DW Ability → 2H auto + ability → continue.

‎ ‎ ‎ ‎● The ability before the auto must be a non-channelled DW so that a 4-tick auto cooldown is incurred.

⬥ With Greater Concentrated Blast gconc unlocked, it is important to ensure its usage is not delayed. This means that 4TAA in rotations will be structured using two types of patterns. Both patterns are built in groups of three abilities, with one gconc and one 2H auto per group.

‎ ‎ ‎ ‎● Method A: bloodbarrage + DW/Staff ability → gconc → non-channelled DW ability → Repeat

‎ ‎ ‎ ‎● Method B: bloodbarrage + gconc → DW/Staff ability → non-channelled DW ability → Repeat

4TAA - Method A
To see Method A in action, click here.
4TAA - Method B
To see Method B in action, click here.

Common Mistakes and Tips

Going too fast

‎ ‎ ‎ ‎● Not waiting for 1t delay after global cooldown (GCD) ends will prevent the auto from being cast.

Going too slow

‎ ‎ ‎ ‎● If you delay longer than 1t it usually results in a 5TAA, delaying the auto/ability (lost ticks), which is a large DPS loss.

When done correctly, you will see the auto attack projectile fired with the ability

⬥ Use proper, easy-to-reach keybinds as some steps require you to perform multiple actions in one tick

⬥ Despite not being channelled abilities, tsunami and omni do not allow for 4TAA afterwards

Check if you're doing it right!
Too fast - no auto fired, only ability used ⬥ Too slow - ability delayed, causes less DPS ⬥ Just right - auto + ability fired on same tick

⬥ Most of the time, your rotations will only include a few instances of 4TAA per cycle of Sunshine gsunshine due to magic having plenty of strong abilities to fill the duration of gsunshine

Reading Auto-Attacks in Rotations

Reading whether an auto is a defensive auto or 4TAA within a rotation simply depends on the ability that comes before

After non-damaging abilities: usually a defensive auto

‎ ‎ ‎ ‎• gsunshinebloodbarrage + wrack

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ No delay between GCDs

After damaging abilities: usually a 4TAA

‎ ‎ ‎ ‎• dbreathbloodbarrage + wrack

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Implies (DW) dbreath → (switch to staff + 4t) bloodbarrage + wrack

> General Sunshine Rotations gsunshine

This section will cover usage of strong abilities (thresholds or better) within your Sunshine gsunshine under different scenarios

The following unlocks are assumed:

⬥ Ring of Vigour rov or its passive effect after Extinction quest

⬥ Super Adrenaline or Enhanced Replenishments enhreplen, upgrading to Adrenaline Renewals adrenrenewal in later rotations

⬥ Incite Fear incitefear when using Tsunami tsunami

⬥ Essence of Finality eof with an adrenaline dump spec such as ibansstaff or gstaff

Keep in mind the following:

⬥ These are only suggestions work from, and will not necessarily be applicable at all bosses or situations

‎ ‎ ‎ ‎● For boss-specific rotations, see their respective guides

⬥ Conservation of Energy relic conservationofenergy is recommended for adrenaline refunds from gsunshine , omni , and tsunami in order to execute a stronger rotation. Heightened Senses heightenedsenses can be used at lower archaeology levels but begins to fall behind once incitefear and igneouskalmej are obtained.

⬥ DoT abilities in the rotations in this guide use corruptblast, although a walked comb will do more damage if the option to walk is available

Sunshine Examples

*Manual auto-attacks are indicated with bloodbarrage and can be cast by inputting bloodbarrage + ability in that order on the same tick.

Autocast spells are indicated in parenthesis (incitefear), if not indicated then a specific autocast is not required for the rotation.

You may interchange wrack and corruptblast casts with magmatempest if it is owned. However, it is not recommended to purchase magmatempest before fsoa.

Rotations including Tsunami tsunami were tested with Reaver's Ring reaverring + Biting 4 biting4 at 23% critical strike chance.*

Sunshine w/ Super Adrenaline or Enhanced Replenishment enhreplen

gsunshine + enhreplenbloodbarrage + gconcdbreathcorruptblastgconcwmasphyxgconcdbreathwrackgconcsmoketendrilsgconcdbreathwrackgconcwmasphyx

⬥ 2x Wild Magic wm

⬥ 2x Asphyx asphyx

⬥ 1x Smoke Tendrils smoketendrils

Sunshine w/out Adren Potion

gsunshinebloodbarrage + gconcdbreathcorruptblastgconcwmwrackgconcasphyx (2-hit) → dbreathgconcsmoketendrilsgconcdbreathcorruptblastgconcwmwrackgconcasphyx

⬥ 2x Wild Magic wm

⬥ 2x Asphyx asphyx

⬥ 1x Smoke Tendrils smoketendrils

Sunshine w/ Igneous Omnipower omni + Tsunami tsunami

(incitefear) corruptblastgsunshine + enhreplenbloodbarrage + gconcdbreath → (exsanguinate) tsunamigconcwmasphyx (2-hit) → gconcsmoketendrilsgconcomnidbreathgconcgstaff eofspecwrackandruingconcwmasphyx (2-hit) → gconcgstaff eofspecdbreath

⬥ 2x Wild Magic wm

⬥ 2x Asphyx (2-hit) asphyx

⬥ 1x Smoke Tendrils smoketendrils

⬥ 1x Omnipower omni

⬥ 2x Gstaff Spec gstaff eofspec (more or less depending on crit critbuff rng)

Sunshine w/ Igneous Omnipower omni + Tsunami tsunami w/out Adren Potion

(incitefear) gsunshinebloodbarrage + gconcdbreathcorruptblast → (exsanguinate) gconctsunamiwrackgconcasphyx (2-hit) → wmgconcsmoketendrilsgconcomnidbreathgconcgstaff eofspecwrackandruingconcasphyx (2-hit) → wm

⬥ 2x Wild Magic wm

⬥ 2x Asphyx (2-hit) asphyx

⬥ 1x Smoke Tendrils smoketendrils

⬥ 1x Omnipower omni

⬥ 1x Gstaff Spec gstaff eofspec (more or less depending on crit critbuff rng)

Sunshine w/ Detonate blastdiffusion deto + Roar of Awakening roarofawakening

(incitefear) corruptblastgsunshine + adrenrenewalbloodbarrage + gconcdbreathtsunami → (exsanguinate) gconcwmasphyx (2-hit) → gconcsmoketendrilsgconcomnideto (charge) → bloodbarrage + deto (release) + gconcroarofawakening specdbreathgconcwmasphyx (2-hit) → gconcwrackandruingstaff eofspeccomb

⬥ 2x Wild Magic wm

⬥ 2x Asphyx (2-hit) asphyx

⬥ 1x Smoke Tendrils smoketendrils

⬥ 1x Detonate deto

⬥ 1x Omnipower omni

⬥ 1x Roar of Awakening Spec roarofawakening spec

⬥ 1x Gstaff Spec gstaff eofspec (possibly more with crit critbuff rng)

All of the above rotations have stretches of filler globals, such as gconc and dbreath, intended to build adrenaline and fill the space between stronger cooldowns. With Tsunami's tsunami crit buff critbuff, many of these globals can potentially be replaced by stronger adrenaline dumps such as gstaff eofspec, omni, and roarofawakening spec, while leaving much of the adrenaline-building to gconc and the crit buff critbuff.

Rotations, especially those without adrenrenewal, can still be further improved by impatient / relentless5 procs, divert, hydrixbakri grico, limitless, and/or critbuff improvisation.

See Advanced Rotations for examples of such rotations including fsoa grim

> Important Ability Mechanics

Certain Magic abilities are worth noting in particular, due to their behaviour and how they can be used. Here, we cover some of these abilities.

Greater Concentrated Blast gconc

⬥ Greater Concentrated Blast gconc is an upgraded version of regular Concentrated Blast conc that remains a channelled ability, but has increased damage, and all 3 hits can be used within 3t/1.8s, or 1 global cooldown.

This is the strongest magic basic ability available

⬥ It has good synergy with stacking spells like Exsanguinate exsanguinate and Incite Fear incitefear, crit effects such as Tsunami tsunami and Fractured Staff of Armadyl special attack fsoa spec

Detonate deto

⬥ Pressing deto once charges the ability, and pressing deto again releases it, dealing AoE damage.

‎ ‎ ‎ ‎● Takes 4t/2.4s to reach 100% with Blast Diffusion Boots blastdiffusion, 6t/3.6s otherwise.

‎ ‎ ‎ ‎● AoE radius depends on charge % - see reference image: https://img.pvme.io/images/KP6RCFz4ym.png.

deto is centred differently with and without a target:

‎ ‎ ‎ ‎● If you cast deto without a target, it is centred on your player.

‎ ‎ ‎ ‎● If you cast deto with a target, it is centred on that target's coordinate at the time charging started.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If a target is 2x2 or larger, this is their southwest tile.

⬥ If a selected target dies while detonate is still being cast:

‎ ‎ ‎ ‎● If you target cycle to another target, the detonate will remain centred on the original (dead) target's coordinate.

‎ ‎ ‎ ‎● If you do not target cycle, the centre will be shifted to your player coordinate.

⬥ The initial charge of deto acts like a defensive in the context of defensive autos.

‎ ‎ ‎ ‎● Auto cooldown is not incurred until its release, meaning you can release it with an auto and the next ability in your rotation.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Example: deto (charge) → bloodbarrage + deto (release) + dbreath

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ The hit timing and input order here are crucial: bloodbarrage + deto + wm must be executed in that order, on the same tick.

⬥ You can do the following while charging deto, without interrupting the ability:

‎ ‎ ‎ ‎● Switch weapons fsoa praeswand impercore

‎ ‎ ‎ ‎● Throw bombs vulnbomb stickybomb

‎ ‎ ‎ ‎● Spellbook swap SBSLunars SBSStandards (the following spell will still cancel deto)

⬥ You can stall the release of deto.

How to Use Detonate deto
Examples showcasing Detonate and its interactions.

Known Issues with Detonate

⬥ Sometimes, Detonate deto will cost 30% adrenaline instead of 15%.

‎ ‎ ‎ ‎● This can be explained as follows: the game thinks you both have and don't have a target at the same time, so it uses adrenaline from both your target and the adrenaline inherently used from using it without a target.

‎ ‎ ‎ ‎● To prevent this, try casting any damaging ability before Detonate deto.

⬥ Casting Detonate deto on the same tick your target dies will cancel the charge completely.

Greater Chain gchain

Note: For a brief summary, use !gchain.

gchain is an upgraded version of chain. It hits the target, as well 2 additional targets within a 6 tile radius. These targets then taken 50% damage from the next ability used on the main target.

‎ ‎ ‎ ‎● With Caroming 4 caroming4, the number of additional targets hit with gchaincaroming can be increased up to 6.

⬥ If the main target dies, this effect will be lost.

⬥ Use a powerful ability on the main target like gchainomni, or with high hitting special attacks such as roarofawakening spec

⬥ Using damage-over-time abilities like comb corruptblast roarofawakening spec will apply their full damage to all targets, rather than only 50%.

⬥ It can be used to briefly stun multiple targets with stun abilities such as impact deep asphyx

Greater Chain Demo
To see an example, click here.

Notes

⬥ Chaining effect does not apply to the following abilities:

‎ ‎ ‎ ‎● Magma Tempest magmatempest

‎ ‎ ‎ ‎● Dragon Breath dbreath

‎ ‎ ‎ ‎● Tsunami tsunami

‎ ‎ ‎ ‎● Reprisal Reprisal

‎ ‎ ‎ ‎● Shatter shatter

⬥ These abilities work but will damage you for each additional target:

‎ ‎ ‎ ‎● Smoke Tendrils smoketendrils

‎ ‎ ‎ ‎● Onslaught onsl

Magma Tempest magmatempest

⬥ Magma Tempest magmatempest is an ability unlocked by reading the Magma Tempest Ability Codex, and deals continuous damage in a 5x5 area for 8 hits over 9.6 seconds.

⬥ Has a targeted magmatempesttarget variant that allows you to cast it onto a selected ground tile, which does not require a targeted enemy to be cast.

‎ ‎ ‎ ‎• Good for setting up a bit of damage before an enemy has spawned or for enemies that are still walking into range, but this variant does not build a stack of incitefear or exsanguinate

⬥ Notably, Magma Tempest magmatempest deals damage over time, but is not considered a DoT for the purposes of Sanctum dual wield weapons roarofawakening or Sunshine gsunshine boost

‎ ‎ ‎ ‎• This means that it does not build essencecorruption stacks, but does receive the damage boost from gsunshine, unlike other DoTs comb corruptblast

‎ ‎ ‎ ‎• This makes it a decently strong ability in gsunshine and, if used beforehand, the damage will adjust after receiving the gsunshine buff.

Guthix Staff/Zamorak Staff/Iban Staff Special Attack gstaff zamorakstaff ibansstaff

⬥ These are amongst the first options that magic users should get for their EoF eof

‎ ‎ ‎ ‎● gstaff (25% adren) increases affinity by +2 for 1 minute → this is a great way to effectively increase hitchance

‎ ‎ ‎ ‎● zamorakstaff (25% adren) lowers the target's magic level by 5% (of the previous value) and lowers its accuracy by 5% for 1 minute

‎ ‎ ‎ ‎● ibansstaff (50% adren) has no secondary effect but deals much higher damage at the cost of more adrenaline

⬥ Iban's ibansstaff eofspec is mainly worth using after gconc, as it has the highest average damage increase from gconc's critical strike chance boost

‎ ‎ ‎ ‎• i.e. if adrenaline is available for ibansstaff eofspec, it's generally worthwhile to wait for the next gconc to cast it

Armadyl Battlestaff (ABS) EoF armadylbattlestaff eof

⬥ The special attack of the Armadyl Battlestaff (ABS) armadylbattlestaff, Tempest of Armadyl, is a channel that lasts 5t/3s, dealing 45-55% ability damage per tick, increasing by 5% per hit

⬥ It should only be used during fsoa spec to fish for rapid critical strikes, but only breaks even with Iban's ibansstaff eofspec if comboed with all critical strike chance buffs and Channeler's ring channellerring

⬥ Generally, is not worth using over other eof options due to having lower average damage per tick and 5t channel being clumsier to slot into rotations

Reaver's Ring vs Channeller's Ring reaverring channellerring

⬥ Reaver's Ring reaverring grants +5% critical strike chance on all hits, while Channeller's Ring channellerring grants +4% critical strike chance on channelled ability gconc, stacking for each additional hit

⬥ It may seem that Channeller's Ring pulls ahead due to the abundance of channelled abilities available to magic magic. However, the following should be considered:

‎ ‎ ‎ ‎• Channeller's Ring does not buff Lightning Surge hits from FSoA's special attack fsoa spec

‎ ‎ ‎ ‎• Some of magic's strongest abilities consist of omni, ibansstaff eofspec, roarofawakening spec, wm which do not benefit from Channeller's Ring

‎ ‎ ‎ ‎• smoketendrils does not benefit from the critical strike chance portion of Channeller's Ring, whereas the subsequent guaranteed Lightning Surges when using it during fsoa spec benefit from Reaver's Ring.

‎ ‎ ‎ ‎• Channeller's Ring however has incredible synergy with Tumeken's Resplendence tumekenrobetop 4-piece effect that buffs asphyx

⬥ Therefore, the general recommendation is Channeller's Ring channellerring when using tumekenrobetop (4-piece), and otherwise Reaver's Ring reaverring when hit chance is not an issue

> Advanced Rotations fsoa

This section is focused on advanced strategies that make full use of all the tools that magic magic has to offer. Players looking to optimise around auto-attacks bloodbarrage, Fractured Staff of Armadyl fsoa, Sanctum dual-wield weapons roarofawakening, and Tumeken's Resplendence tumekenrobetop should use this section as a reference.

⬥ Rotations will assume bis or near-bis setups with proper stacking of incitefear and exsanguinate

⬥ For boss-specific rotations, see their respective guides

Sanctum Dual Wield Weapons roarofawakening odetodeceit

Use !sanctumdw ‎and !essencecorruption ‎for a summary on their effects

When utilising essence corruption effects, it's important to focus on the following:

⬥ Building essencecorruption stacks during gsunshine is inefficient, but a single DoT use is required to keep stacks from falling off

‎ ‎ ‎ ‎• The best option for this is roarofawakening spec itself, since the first hit is not a DoT and is boosted by gsunshine

⬥ Using a DoT corruptblast / comb immediately before gsunshine allows us to refresh essencecorruption at around 15s remaining on gsunshine

‎ ‎ ‎ ‎• The usual timer is actually around 10s remaining, but the 30% chance for DoTs to instantly deal their damage combined with the travel time on roarofawakening spec makes 15s a more consistent timing method

⬥ The comb boost granted by roarofawakening spec also lasts 15s, meaning it's possible to wrackandruincomb as gsunshine ends to make use of the buff without overlapping on gsunshine duration

Example:

corruptblastgsunshine + adrenrenewalbloodbarrage + gconcdbreathtsunamigconcwmasphyx (2-hit) → gconcsmoketendrilsgconcomnideto (charge) → bloodbarrage + deto (release) + roarofawakening specgconcgstaff eofspecwmgconcasphyx (2-hit) → ibansstaff eofspecwrackandruincomb

⬥ The primary points to note in this example are:

‎ ‎ ‎ ‎• The corruptblast DoT to maintain essencecorruption right before gsunshine

‎ ‎ ‎ ‎• The timing of roarofawakening spec in the back half to maintain stacks during gsunshine

‎ ‎ ‎ ‎• The wrackandruincomb right as gsunshine ends to make use of the Conflagrate buff

⬥ In this example, the timing of roarofawakening spec is roughly as late is it can be used to upkeep essencecorruption while accounting for the chance that corruptblast may instantly deal its damage. If the proc does not occur, you can gconcroarofawakening spec instead and proceed as usual.

⬥ If you don't plan on using comb immediately after gsunshine, you can shift around the timing of roarofawakening spec as needed.

Notes:

⬥ Stacks of essencecorruption are not maintained if roarofawakening is not equipped when the DoT deals damage. This is important to know if you immediately switch to fsoa to use gsunshine.

⬥ Resets on roarofawakening spec during gsunshine can be optionally held until after gsunshine ends to have a filler option while waiting on the next gsunshine

‎ ‎ ‎ ‎• However, if tumekenrobetop (3-piece) is owned, it becomes an extremely strong ability in gsunshine and resets should generally be used immediately

comb + corruptblast become good filler abilities outside of gsunshine, especially if you are not yet at 50 stacks.

⬥ Prebuilding with corruptblastgchaincomb at the Wars dummies allows you to maintain stacks between kills of a boss, and build ~27 stacks quickly to activate the additional damage effect of essencecorruption immediately.

Fractured Staff of Armadyl fsoa

⬥ FSoA is used primarily for two effects:

‎ ‎ ‎ ‎● A passive 15%-30% critical strike damage boost while equipped

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This is assumed to average 22.5% in most calculations and overtakes essencecorruption at endgame critical strike chances

‎ ‎ ‎ ‎● The special attack: For 30 seconds, fire a Lightning Surge for every critical strike on the primary target, dealing 90-110% ability damage

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ They can themselves crit but will not fire another Lightning Surge if they do (no recursion)

⬥ Where possible, you will overlap gsunshine + tsunami critbuff + fsoa spec to get the most out of each effect.

Key Considerations

⬥ An effective fsoa rotation relies on landing critical strikes as often and reliably as possible

⬥ Stack as much of Biting 4 biting4, Erethdor's Grimoire grim, either Reaver's Ring reaverring or Channeller's Ring channellerring, Kal'gerion demon familiar kalgpouch with scrolls kalgscroll, and elite tectonic armour elitetectmask as possible.

Example Rotation

Fundamentally, fsoa spec rotations follow the same general principles as before: using gconc and strong abilities as often as possible, but also overlapping fsoa spec with tsunami critbuff to get as many critical strikes as possible. Doing so will result in enough adrenaline refunds that gconc will ideally be the only basic ability used during this time.

magmatempest is a strong ability at the start of gsunshine since we don't have our crit buffs running at the time, replace with dbreath if not owned.

‎ ‎ ‎ ‎• Without adrenrenewal, we may instead hydrixbakri grico or divert at the start for adren

⬥ When running into adrenaline issues, limitless + smoketendrils guarantees at least 4 critical strikes and that gconc will be available immediately after

⬥ We are no longer concerned about maintaining essencecorruption stacks since they only work while roarofawakening is equipped, and FSoA's passive is stronger in nearly all instances

Example:

gsunshine + adrenrenewalbloodbarrage + magmatempestgconctsunamifsoa specgconcwmasphyx (2-hit) → gconcsmoketendrilsgconcomnideto (charge) → bloodbarrage + deto (release) + gconcibansstaff eofspecroarofawakening specgconcwmasphyx (2-hit) → gconc (stop here if wanting to maintain high adrenaline) → ibansstaff eofspec

⬥ Rotations will typically require a bit of improvisation. smoketendrils timing can be flexible since its cooldown only allows it to be used once. Making sure to keep an eye on adrenaline and use limitless when necessary keeps the rotation flowing smoothly regardless.

‎ ‎ ‎ ‎• The most likely timing to limitless for the example is to guarantee the wmasphyxgconcsmoketendrils

⬥ If multiple enemies are nearby, gchainomni / gconc / wm provides a ton of additional chances for crit refunds, although Lightning Surges will only proc off your main target

⬥ In the time outside gsunshine, you are able to cast another set of wm + asphyx before having to build towards the next gsunshine

‎ ‎ ‎ ‎• You may also plan to end gsunshine around 100% adrenaline and use meteorstrike (slightly better due to corbicula perk) or incend to keep critbuff active until the next gsunshine

‎ ‎ ‎ ‎• Make sure to set your autocast to incitefear before gsunshine if stacks were not maintained.

Tumeken's Resplendence tumekenrobetop

⬥ This armour set is primarily used for its 4-piece effect that boosts asphyx to an 8-hit channel, making it one of the best abilities especially when paired with channellerring

⬥ The 3-piece effect makes roarofawakening spec under gsunshine an extremely strong ability that should almost always be used, especially when it resets. However, comb / corruptblast are still generally not worth using.

⬥ The 5-piece effect is generally not worth using, and should be replaced with either an Elite Tectonic Mask elitetectmask or Cinderbane Gloves cinderbanes where applicable

⬥ Although Tumekens tumekenrobetop is almost always better than running 3-piece Elite Tectonic elitetectbody, there may be situations where very short-term critical strike burst requirements makes the latter set slightly better

Key Considerations

⬥ We will now spend much more of the gsunshine duration channelling asphyx, pushing out other abilities such as deto

gconcasphyxgconc with channellerring can generate a massive amount of critical strikes under critbuff, making it another reliable source of adrenaline similar to gconcsmoketendrilsgconc

asphyx is now an excellent way to stack up exsanguinate / incitefear quickly, and fsoa specgconcasphyx can fully stack up exsanguinate at the start of gsunshine

Example:

gsunshine + adrenrenewalbloodbarrage + magmatempestgconctsunamifsoa specgconcasphyxgconcomniroarofawakening specgconcsmoketendrilsgconcibansstaff eofspecwmgconcasphyx

Temporal Anomaly temporalanomaly

⬥ Due to its random nature, Temporal Anomaly (TA) temporalanomaly is typically not written into rotations, since any strategy must still be able to work even with no resets in order to be considered consistent

⬥ However, using TA resets correctly can still result in improved kill times on average, even if the base rotation you work with is relatively static

⬥ The value of most resets primarily comes down to the cooldown of the ability were you to use it again

‎ ‎ ‎ ‎• For example, a tsunami reset is not particularly useful because it needs to be back up by the next gsunshine (which cannot reset off TA), and casting it again runs the risk of de-syncing your major cooldowns

TA reset considerations

‎ ‎ ‎ ‎• omni Best reset, allows additional casts during fsoa spec that isn't otherwise possible

‎ ‎ ‎ ‎• smoketendrils Also allows additional casts under fsoa spec that isn't otherwise possible, though its damage isn't nearly as high as omni

‎ ‎ ‎ ‎• asphyx Another high damage ability with 4-piece tumekenrobetop, though requires another reset to get a third cast under fsoa spec

‎ ‎ ‎ ‎• wm Deals very average damage, either ignore or wait until next gconc if nothing better is available

‎ ‎ ‎ ‎• gconc Can be used for rotation flexibility i.e. gconcomnigconc, but damage is dependent on available followup abilities

‎ ‎ ‎ ‎• gchain in AoE-heavy scenarios

⬥ It's important to recognize that many TA resets will not be particularly useful in the context that they occur, don't feel obligated to use every one immediately. Often times, just prioritizing omni leads to the most consistent gains from TA, though fishing for more resets from abilities like asphyx + tumekenrobetop can lead to higher peaks.

Without Adren Renewal adrenrenewal

⬥ ‎ ‎With a best-in-slot magic magic setup, it's possible to circumvent the issue of gsunshine rotations when adrenrenewal is on cooldown.

⬥ ‎ ‎The following boosts and effects can be utilised to improve the consistency of gsunshine + fsoa spec without adrenrenewal:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Divert divert and/or Hydrix Grico hydrixbakri grico for a quick burst of adrenaline at the start of gsunshine

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Limitless sigil limitless usage with smoketendrils provides enough guaranteed critical strikes to proceed even with poor critbuff luck.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Prior crit buff critbuff running from meteorstrike or incend

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Second EoF eof with gstaff / zamorakstaff for lower-cost adrenaline dump, when ibansstaff eofspec looks dicey to use.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ 4TAA bloodbarrage to pad out the rotation while generating adrenaline.

⬥ In most scenarios, once you successfully put up tsunami + fsoa spec, adrenaline for the rest of gsunshine can be sustained with good limitless timing and improvisation around critbuff.

Example (meant to demonstrate a sub-optimal adrenaline start):

gsunshine + bloodbarragedivertbloodbarrage + gconcdbreath → (4t) bloodbarrage + tsunamifsoa specgconc → (limitless) asphyxgconcomniroarofawakening specgconcsmoketendrilsgconcwm → (4t) bloodbarrage + asphyx

⬥ Sometimes sacrifices have to be made for the sake of improvisation, such as slightly less efficient gconc usage, filling with 4TAA bloodbarrage and low-cost EoF specs gstaff eofspec, etc.

⬥ As long as you cast 2x asphyx + smoketendrils + omni + 1-2x wm, while not using any basics worse than gconc or wrackandruin after fsoa spec, the gsunshine rotation can generally be considered successful

⬥ These tips can also apply to gsunshine with adrenrenewal, when dealing with poor stretches of critbuff luck

⬥ Of course, the rotation you can execute is highly dependent on the boss encounter, with bosses such as zamorak or kerapac allowing for much more frequent usage of gconc, multiple uses of omni per gsunshine, free adrenaline, and so on.

‎ ‎ ‎ ‎• See their respective guides for boss-specific rotations.

Ability Information

Ability Information Resources
The following links contain information about abilities and auto attacks.
Ability Information
For accurate tooltips and information about specific spells (auto attacks) and abilities and how they work refer to #Magic Abilities.
Ability Damage Maths
To calculate your ability hit damage in detail, click here. This is affected by factors such as your gear and other boosts.
Ability Hit Timings
To see detailed breakdowns on ability hit timings, click here. This refers to when hitsplats appear on your target.
Auto-attack Adren Gain
To see adrenaline gained with different auto attacks, click here.

For further information and reading, you can refer to the following resources.

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Links to related channels and resources for more information about PvM and DPS.
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Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.