Zamorak Combat Achievements
Introduction
This guide will go over how to complete the Combat achievements for Zamorak, and assumes a strong underlying knowledge of all the mechanics and information presented in #Zamorak Basic Guide and #Zamorak Main Guide.
Zamorak Master Speed Killer
⬥ This rotation can consistently hit 4:10s- 4:20s
⬥ can be used instead of
if comfortable with extra damage
⬥ can splash sometimes, resulting in needing to improvise for adren
⬥ Grey HP damage can vary slightly, depending on which ability phased into grey.
• May need to improvise abilities if phased late until ready to charge
⬥ used on 3
stacks
⬥ Base should p2 and p6, Dps should
p4, replace with
if not using
⬥ The ability used after walking on pad, should be used same tick as pad starts charging, this allows for max abilites before refund, as well as no nulled damage hitting on grey if too early
⬥ All witches are
⬥ Expected to get Cage in Green HP on Phase 4, along with Chaos Blast in Red HP Phase 6. If Red HP is skipped Phase 6, will be Rune of Destruction in Green HP
Preset Suggestions
Pad Order: 241365
Prefight
Build 15 and 5
stacks on witches, pre
on final witch
End with 2 stacks
Phase 1
⬥ Grey HP should be <170k starting pad charge
Base/Dps
→ (tc)+
+
+
+
+
→
→
→
→
/
→
+ walk on pad →
→
→
→
→
(refund) →
Witcher
→ (tc) +
+
→
→
→
→
/
→
→
→
→
→
→
(refund) →
+
+
Witch: +
(tc)
+
→
→
+
Phase 2
⬥ Grey HP should be <150k starting pad charge*
Base/Dps
→
→
→
→
→
→
→
+ walk on pad →
+
if needed→
→
→
→
(refund) →
→
Witcher
(tc) →
→
→
→
→
→
→
+
if needed →
→
/
→
(refund) →
→
+
+
Witch: +
(tc) +
→
+
Phase 3
⬥ Grey HP should be <270k starting pad charge
⬥ Dps/Witch should stand by pad 2 for Phase 3+4
Base/Dps
→
→
→
→
→
+
→
→
→
→
→
+ walk on pad →
→
→
→
→
(refund) →
→
Witcher
(tc) +
→
→
→
→
→
→
→
→
→
→
→
(refund) →
→
+
Witch: +
(tc) +
→
→
+
Phase 4
⬥ Grey HP should be <200k starting pad charge
⬥ Dps and witch use first on protector
Base/Dps
→
→
→
→
→
→
+ walk on pad →
→
→
→
→
(refund) →
→
→
→
→
→
cage hit if low adren →
→
→
→
Witcher
(tc) →
→
→
→
→
→
→
→
(refund) →
→
→
→
→
→
→
→
→
→
→
+
+
Witch: +
(tc) +
→
+
Phase 5
⬥ Grey HP should be <270k starting pad charge
⬥ Dps/Base should stand by pad 5 for phase 5+6, to benefit from damage buff
Base/Dps
→
→
+
+
→
→
→
→
→
→
→
→
+ walk on pad →
+
if needed →
→
→
→
(refund) →
→
Witcher
+
(tc) +
→
→
→
→
→
→
/
→
→
→
→
→
→
→
(refund) →
→
+
Witch: +
(tc) +
→
→
Phase 6
⬥ Stand on pad to charge instantly when witch dies
Base/Dps
→
→
→
→
→
→
(refund) →
→
→
→
→
→
Witcher
(tc) →
→
→
→
(refund) →
→
→
+
if needed →
→
→
Phase 7
⬥ If runes are already low, skip thresholds and use basics instead, to prevent overkilling
⬥ If double rune may need extra ability to kill
⬥ for melee hit
⬥ for bomb hit
Base/Dps/Witcher
→ Demon
+
→ Rune
→ Zam
→
+
+
+
→
Rune 1: →
if not dead
Rune 2: →
→
running to third rune
Rune 3: →
if not dead
Zam: →
→
→
→
if not dead
Content managed by: [@Unknown user]
Content maintained by: [@Unknown user]