Ambassador Combat Achievements

Introduction
This guide will go over how to complete the The Ambassador Master/Grandmaster Speed Killer combat achievements, and assumes you are already familiar with the basic mechanics of the encounter which can be found in #ed3-basic.
Presets and Relics
⬥ Melee 
Melee Grandmaster Speed Killer 
War's Retreat
→ s
+
→
(to stall)
1m-550k
r
+
→
→
→
+ (equip
+
) →
→
→
→ (equip
) +
→
→
→
(skip if 650-660k) → s
→ (4t) r
+
→ 
550k-0
→
→
→
+
→
→ (
)
→
→ (
)
→ (basics until
off CD) →
→
→
+
→
→
→
→
→
→
→
→
→ improv to finish
Necromancy Master Speed Killer 
⬥ The 0 tick
in the Master rotation can be replaced with spamming
throughout the fight, although results may not be consistent.
• Check !0tick for information about "0 tick"
⬥
can optionally be used on each spinner
War's Retreat
Get 5
stacks and 4
stacks
Pre-Fight
→
→
→
→
→ 
1m-650k
+
+
→
→
→
→
→
→
→
+
(0 tick) →
→
→
→
→
→
→
→
→
→
→ 
Spinners
Spinner 1
→
→
→ 
Spinner 2
→
→
→ 
Spinner 3
→
→ 
Spinner 4
→
→
→
→ 
Spinner 5
→
→ 
Spinner 6
→
→ 
550k-0
Target
+
→
→
(0 tick) →
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
+
→
→
→
→
→
→
→
→
→
→
→
→
→ improvise with basics if not dead
Necromancy Grandmaster Speed Killer 
War's Retreat
Get 5
stacks and 4
stacks
Pre-Fight
+ equip
→
→
→
→ 
1m-650k
+
+ tc +
+
→
→
+
(0 tick) →
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→ 
Notes:
⬥ Check the example kill for where to stand to avoid
phasing too early
⬥ Check !0tick for information about "0 tick"
650k-550k
→
→ 
550k-0
→
+
→
→
→
→
+
+
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→

Magic-Melee Hybrid Grandmaster Speed Killer

War's Retreat
→ s
Pre-Fight
r
+
→
→
→
→
→ walk towards Ambi
1m-650k
→
+ (tc) +
+
+
→
→
→
→
→
→
→ 
Notes:
⬥ If LP gets too close, don’t lower him below 650k before the
+ 
• Skip LP is 650k → 550k
⬥ The release timing changes if you dive early
• It’s assumed that the
+ (tc) +
to start the fight are same tick
650k-0
+
→
→
→
→ s
→ 2t r
+
→
→
→
7t →
→
→
→
→

Note: use
when on Black Hole explosion.
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→ 
