Skip to content
Open in Editor

Vorago Duo Basic - Green Bomb (GB)

Introduction

This basic guide is designed to streamline players who are starting Vorago duos, and contains some information for Trio, such as the TL5 responsibilities. The strategies in this guide are safe and easy relative to Vorago. With good execution, players following this guide can reach up to 5 kills per hour.

Each weekly rotation can be found as its own thread in the channel. The channel itself contains information related to the current weekly rotation.

Cheat Sheet

Preset and Relics

Preset Suggestion & Breakdown
NecromancyMagicRanged

Additional Preset Information

⬥ With the use of greaterboneshield the preset places turtling3 onto an armour piece.

‎ ‎ ‎ ‎• Note: That is greater bone shield, and turtling 3, not their more common counterparts.

⬥ Melee is significantly more challenging than the other combat styles, and is thus omitted.

⬥ The last relic slot does not have a clear "best." Use what you find is most comfortable.

Misc Important Vorago Facts

⬥ BT refers to Bomb Tank, not Base Tank. Stands furthest away from Vorago to take bombs.

⬥ Base refers to Base tank, stands in melee distance of Vorago and holds aggression during most of the fight.

⬥ TL5 refers to the Top Lure 5.

‎ ‎ ‎ ‎• This is a trio+ role.

‎ ‎ ‎ ‎• They perform the climb in Phase 1, and take the 5th bleed when applicable during Phase 2 and Phase 4.

⬥ Commonly used abilities/spells unique to Vorago: cadeturtling, cept, voke, freedom

‎ ‎ ‎ ‎• To cadeturtling equip the turtling3 item in your inventory and then cade.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ As long as the turtling3 isn't on a weapon/shield, you can switch back immediately.

Face/Phase 0

⬥ Vorago deals 70% of your maximum life points upon entry into Phase 1.

⬥ Challenge takes 12s. A bar charges above Vorago's head to indicate when the fight will start.

⬥ Optionally to save on hp, right before the bar fills up, click your vitality

Phase 1

For Both Players

⬥ Vorago's attack rotation

⬥ Three types of auto attack at random: Melee swipe, magic Blue Bomb, or both at the same time

‎ ‎ ‎ ‎• Auto attack blue bombs home in on the furthest player from Vorago, deal AoE magic damage, and always hit.

‎ ‎ ‎ ‎• Melee swipes deal AoE melee damage around Vorago and around the Base Tank. They can splash.

‎ ‎ ‎ ‎• Vorago does not melee swipe if the player with aggro is not in melee distance.

⬥ Red Bomb deals 2000 damage, comes with a non-homing Blue Bomb, clears defensives and puts them on cooldown

‎ ‎ ‎ ‎• Thrown at the furthest player similar to Blue Bombs

‎ ‎ ‎ ‎• For each player that is close to the bomb tank when the red bomb hits, an additional 1k damage occurs

‎ ‎ ‎ ‎• Move at least 4 tiles away from where you were stood to avoid the non-homing blue.

⬥ The phase can only end when someone has successfully jumped on Vorago to release the piece of the Maul of Omens.

‎ ‎ ‎ ‎• If Vorago's hp goes under about 13k before this, his HP will "reset" somewhere between 80-100k

Base Tank

⬥ Prioritise tagging Vorago ASAP.

‎ ‎ ‎ ‎• If Trio, voke as you tag.

⬥ Bring Vorago to the east of the red line in the image below. Once he is there use your main damaging abilities livingdeath / sunshine / deathsswift

⬥ Expect a few blue bombs. Prayer flick and use defensives as necessary. res provides a big heal.

⬥ Once the BT has voked, stand directly south of the middle of Vorago and voke back at around 50k HP left.

Top Lure (The Bomb Tank in duo)

⬥ Climb speed is paramount to survival

‎ ‎ ‎ ‎• Less damage is taken by you and your base on faster climbs.

‎ ‎ ‎ ‎• Use surge and dive as frequently as possible.

voke Vorago from two north and two west of the jump spot and do not move until Vorago has finished moving.

‎ ‎ ‎ ‎• There is no leniency on what tile to stand on for this mechanic. If you mess up, the base must revoke vorago to the east and you must try again.

⬥ ‎ ‎Once Vorago stops moving, do a basic DPS rotation

⬥ ‎ ‎You must have at least one inventory space free for the Maul of Omens piece to be able to jump.

⬥ ‎ ‎Jump at <50k HP. Make sure to be high/full HP.

⬥ Food cannot be eaten during climb animations, but bombs can continue to land and stack damage upon animation finish. Make sure to maintain high HP.

‎ ‎ ‎ ‎• Do not risk death trying to save food. It is expected to use some this phase.

Phase 2

For Both Players

⬥ Vorago's attack rotation:

⬥ Phase 2 is largely time gated. Focus on mechanics.

‎ ‎ ‎ ‎• One gravity orb spawns every reflect. Two are needed to progress. Missing orbs will result in additional cycles.

⬥ Use defensives to avoid food usage.

⬥ More advanced Vorago guides will minimise Vorago's movement on this phase, but while learning the focus should be on surviving and dealing with mechanics properly.

⬥ Vorago's Bleeds break defensives (i.e. take them off. So if you have resonance / cade up, it will remove them + you will receive damage.)

‎ ‎ ‎ ‎• Appears as dismember on debuff bar

‎ ‎ ‎ ‎• First bleed of the phase has no animation; it occurs during Vorago's spawning animation.

⬥ Reflect (Link)

‎ ‎ ‎ ‎• DO NOT ATTACK ON REFLECT

‎ ‎ ‎ ‎• Vorago is immune to damage during this time

‎ ‎ ‎ ‎• Damage dealt to Vorago instead goes to someone on the team

⬥ Spam click Vorago during Bring Him Down (BHD), then deal damage to free the maul piece.

‎ ‎ ‎ ‎• BHD damage threshold is a collective 50k.

‎ ‎ ‎ ‎• Use high damaging thresholds, but refrain from using livingdeath / sunshine / deathsswift as you will want them for next phase.

Base Tank

⬥ Clear the first two bleeds with freedom and escape

‎ ‎ ‎ ‎• Use voke between the first and second bleeds to ensure aggro for the second bleed

⬥ You will tank the blue bomb that comes with the third bleed. res is recommended.

voke Vorago after the fifth bleed.

⬥ It is recommended to cadeturtling + cept the BT on red bomb release.

Bomb Tank

⬥ Use voke after the second bleed.

freedom the third, escape the fourth, and stand still for the fifth. The Base Tank will voke and lure the boss away to clear the fifth bleed.

‎ ‎ ‎ ‎• You will likely take at least one hit of bleed damage on the 5th bleed while learning.

⬥ Use any number of defensives against the Blue Bombs.

TL5 (if trio+)

⬥ Use voke after the fourth bleed.

⬥ Use freedom to clear the 5th bleed when it is applied.

⬥ Step back out of melee distance after the Base vokes Vorago.

⬥ Tag red gravity orbs when they spawn.

Phase 3

Weekly Special - Green Bomb
Mechanic
⬥ Vorago launches a green bomb that lands in a random 1/9th of the arena     • Covers this area in mist, then bounces and targets a player.     • Mist drains 10 adren for every time it deals damage, and run energy. Do not stand in the mist. ⬥ GB deals 10k damage to the targeted player if it is not passed. Do not pass the GB. Tank the damage.     • Passing occurs when the targeted player is within 2 tiles of another player. ⬥ Use vitality to mitigate some of the damage.
General Notes
⬥ In Phase 3 and 5, Vorago goes into reflect after either 5 auto attacks, or the Green Bomb is tanked (whichever comes first).     • This is usually when the Green Bomb is tanked.

For Both Players

⬥ Vorago's attack rotation:

⬥ Green Bomb

‎ ‎ ‎ ‎• If multiple Green Bombs target the same player, their partner can vitality + Cept and ensure they have the hp to survive.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ e.g. If the Green Bomb targets the BT twice, BT should vitality the first, and the Base may vitality + Cept for the second Green Bomb landing.

‎ ‎ ‎ ‎• If more than 2 Green Bombs are tanked, there is a high chance of death.

Suggested Rotations (Both Players)

⬥ Drop sunshine / deathsswift + adrenrenewal in one of the four corners melee distance, before Vorago spawns

‎ ‎ ‎ ‎• Ensures one mist cannot cover the entire ultimate

‎ ‎ ‎ ‎• Base and BT should ultimate on the same side of Vorago so they are within intercept range of each other.

⬥ If necro, use deathskulls at start of the phase so it doesn't hit on reflect

livingdeath + adrenrenewal during reflect

Base Tank

⬥ Voke voke at the start of the phase and stand melee distance to reduce damage taken by the BT. Watch out for middle mist.

Bomb Tank

⬥ Avoid standing too close to Vorago. This is a common mistake from repositioning after the mist appears.

Phase 4

For Both Players

⬥ Vorago's attack rotation:

⬥ Phase 4 is time gated. Focus on mechanics.

‎ ‎ ‎ ‎• 3 Waterfalls are required to progress the phase. Lower Vorago's HP to under 30k before the last Waterfall.

⬥ Waterfall

‎ ‎ ‎ ‎• Spawns in one of the four corners. Run behind it quickly, or take up to 10k damage.

‎ ‎ ‎ ‎• Some tiles look safe but are not. If unsure, run all the way into the corner.

‎ ‎ ‎ ‎• Clears active defensives and puts them on cooldown.

⬥ Clone skip

‎ ‎ ‎ ‎• Massive time save if done both times

‎ ‎ ‎ ‎• See role sections below for each player's responsibilities

⬥ Green Bomb

‎ ‎ ‎ ‎• The person without the GB uses cade + Cept. DO NOT PASS THE GB

‎ ‎ ‎ ‎• cade cooldown is relevant so don't use turtling4

‎ ‎ ‎ ‎• Vorago goes into bleeds after the Green Bomb is tanked. Handle these appropriately.

Base Tank

⬥ Clone skip

‎ ‎ ‎ ‎• Base Tank walks Vorago to the wall

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Turn run off, spam click Vorago + surge out of the Waterfall, voke, walk under Vorago, click near the wall in the direction that Vorago walks

‎ ‎ ‎ ‎• The BT may be out of bomb range, which means any potential bombs go to the Base Tank instead.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Eat to high HP in the Waterfall, prayer flick deflectmage for Blue Bombs, and use res / reflect as needed.

Bomb Tank

⬥ Clone skip

‎ ‎ ‎ ‎• Surge to the wall opposite of Vorago

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Move in when Vorago does the clone animation (fake melee swipe)

⬥ If Clone Skip fails, BT should use devo against the Blue Bombs.

TL5 (if trio+)

⬥ Clone skip

‎ ‎ ‎ ‎• Surge to the wall opposite of Vorago

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Move in when Vorago does the clone animation (fake melee swipe)

⬥ Use voke after the fourth bleed.

⬥ Use freedom to clear the 5th bleed when it is applied.

⬥ Step back out of melee distance after the Base vokes Vorago.

Phase 5

For Both Players

⬥ Vorago's attack rotation:

⬥ Reverse tug-of-war mechanic

‎ ‎ ‎ ‎• 20k damage against Vorago pushes him east 1 square

‎ ‎ ‎ ‎• Each tick of damage received from Vorago he pushes west 1 square

‎ ‎ ‎ ‎• Any damage mitigated from cadeturtling negates any pushback

‎ ‎ ‎ ‎• Push Vorago all the way to the east, move melee distance, and click the Maul of Omens

⬥ Green Bomb:

‎ ‎ ‎ ‎• On P5, reflect occurs after either 5 auto attacks or the Green Bomb is tanked. In reality, this means that reflect occurs when the Green Bomb is tanked.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Tanking the 10k hit from a Green Bomb causes 1 tile of pushback

⬥ Base Tank hugs the South wall, while Bomb Tank hugs the North wall. Players should only move away from their respective walls to clear Vorago's bleeds.

⬥ Bleeds

‎ ‎ ‎ ‎• 3 bleeds with that are randomly assigned

‎ ‎ ‎ ‎• Vorago does not throw blue bombs during bleeds.

‎ ‎ ‎ ‎• Taking damage from bleeds results in Vorago pushing further west. Prioritise clearing them over DPS.

‎ ‎ ‎ ‎• Bleeds are cleared by distance from the tile the bleed was received, not distance from Vorago in this phase.

‎ ‎ ‎ ‎• Move melee distance + go to the center of the arena. That way you can properly escape to remove bleeds

‎ ‎ ‎ ‎• The safest way to clear bleeds in case you get all 3 is to escape ‎ ‎the first bleed and then run back melee distance, freedom second bleed. escape the third bleed.

Suggested Rotations (Both Players)

⬥ Use rapid / asphyx / deathskulls at the start.

⬥ The person without the GB should cade + Cept

⬥ The person with the GB can keep using thresholds

⬥ Both players build to 100% adrenaline and sunshine / deathsswift / livingdeath + adrenrenewal during Reflect.

⬥ If the phase does not end before the second GB lands, there is a high chance of death. Avoid this at all costs.