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Sanctum of Rebirth - prerelease notes

Disclaimer

Note: All information herein is subject to change as this is unreleased content. Do not presume all mentioned information or images are accurate or comprehensive!

Introduction

This page is intended to pool all public details on the to-be released boss dungeon: Sanctum of Rebirth. This dungeon will be added to the Underworld.

Sources

Right click Examine blog post (RCE)

Right click Re-examine blog post (RCE)

BTS

⬥ Notable Jmod messages on Discord or Reddit are linked.

Assigned developers

Do not ping Jagex moderators!

⬥ Mod Ryan

⬥ Mod Sponge

⬥ Mod Pigeon

⬥ Mod Azanna (CM)

Known update details

Ability changes for magic

⬥ Expected release: 22nd of July, 2024.

conc gconc and sonicwavegsonicwave are unlinked from DW or 2H and can be used by either. They still share a cooldown.

magmatempest becomes available for DW magic

Sanctum of Rebirth dungeon

⬥ Amount of players: 1 - 4 players.

⬥ Dungeon requirements: Necromancy! quest

⬥ Modes: Normal Mode (NM) and Hard Mode (HM).

⬥ Monsters: three soul devourer bosses, no mobs in between.

‎ ‎ ‎ ‎• Vermyx

‎ ‎ ‎ ‎• Kezalam

‎ ‎ ‎ ‎• REDACTED

Note: more details on one boss encounter below.

⬥ Confirmed drops:

‎ ‎ ‎ ‎• T95 magic wand (NM+HM)

‎ ‎ ‎ ‎• T95 magic orb (NM+HM)

‎ ‎ ‎ ‎• Some HM-exclusive drops

‎ ‎ ‎ ‎• Item that boosts weapons (new and existing) past tier 95

⬥ Each slain boss gives loot. The further you progress, the better your chances for powerful rewards, with additional drop table access for a complete dungeon clear.

Presumed images of the three bosses

⬥ NM has a safe death mechanic, but players will suffer from "Resurrection Sickness". Upon death, the player is immune to damage for a while, but will deal severely reduced damage.

⬥ Sanctum bosses are likely to have high defence.

‎ ‎ ‎ ‎• Sidetrack: The new masterwork sword (requiring 99 attack) being T100, to be released after Sanctum, ties into this.

⬥ The Sanctum will use more tile-based telegraphing (the gif itself is called telegraph).

Dark beast-like (Devourer) boss

The only shown arena and boss so far.

⬥ Players enter by jumping off a bridge into an intricately coloured arena with two (soul) obelisks on opposite sides (tile visibility varies per image).

T95 magic dual wield weapons

⬥ Have a special attack spec

‎ ‎ ‎ ‎• Synergises with the passive effect or DoTs in general

‎ ‎ ‎ ‎• May require both MH and OH

Mainhand and offhand have a passive effect for one and two items equipped (passives swapped).

⬥ Passive (1): Damage over time abilities generate Essence Corruption with each hit:

‎ ‎ ‎ ‎• 1 Essence Corruption stack: Essence Corruption stack: Your damage over time abilities have a 30% chance to empower, dealing the damage instantly and refreshing their cooldown.

‎ ‎ ‎ ‎• 25 Essence Corruption stacks: Deal bonus damage against enemies (100% of stacks + 100% of your Magic level).

‎ ‎ ‎ ‎• 50 Essence Corruption stacks: Basic abilities generate an additional 3.6% adrenaline over 6 seconds.

⬥ Passive (2): Damage over time abilities deal 30% more damage, affecting comb and corruptblast

⬥ Maximum stacks: 100.

NO charging on weapons

⬥ Losing stacks when switching weapons is still up in the air.